Guns and Reviving added - Other minor Bugfixes.
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8c90c4e744
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11 changed files with 317 additions and 47 deletions
31
scenes/maps/elements/guncase.tscn
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31
scenes/maps/elements/guncase.tscn
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[gd_scene load_steps=6 format=3 uid="uid://ctpubhh2gsccb"]
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[ext_resource type="Script" path="res://scripts/maps/guncase.gd" id="1_dh5qf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_g6om3"]
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size = Vector3(2, 0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wgwuf"]
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albedo_color = Color(0, 0.501961, 0, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_qtnys"]
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material = SubResource("StandardMaterial3D_wgwuf")
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size = Vector3(2, 0.5, 0.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_emap1"]
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size = Vector3(3, 1, 2)
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[node name="Guncase" type="StaticBody3D"]
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script = ExtResource("1_dh5qf")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_g6om3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_qtnys")
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
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shape = SubResource("BoxShape3D_emap1")
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