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hotel-madness
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3d1e6caa29
hotel-madness
/
scripts
/
maps
/
objectives
/
hungry.gd
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GDScript3
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Reworked the AI Objectives
2024-12-13 18:28:06 +01:00
class_name
Hungry
extends
Objective
func
_ready
(
)
-
>
void
:
displayed
=
"
Hungry
"
NPCs can now carry objects.
2024-12-13 21:18:52 +01:00
time
=
5
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