added the Notes

This commit is contained in:
Sage The DM 2024-06-13 11:37:21 +02:00
parent d31d027b80
commit f90243b98a
7 changed files with 351 additions and 0 deletions

View file

@ -0,0 +1,62 @@
openDND
Character-informations
STR=Strength
DEX=Dexterity
CON=Constitution
INT=Itelligence
WIS=Wisdom
CHA=Charisma
Skillchecks;
1. Acrobatics (Dexterity)
2. Animal Handling (Wisdom)
3. Arcana (Intelligence)
4. Athletics (Strength)
5. Deception (Charisma)
6. History (Intelligence)
7. Insight (Wisdom)
8. Intimidation (Charisma)
9. Investigation (Intelligence)
10. Medicine (Wisdom)
11. Nature (Intelligence)
12. Perception (Wisdom)
13. Performance (Charisma)
14. Persuasion (Charisma)
15. Religion (Intelligence)
16. Sleight of Hand (Dexterity)
17. Stealth (Dexterity)
18. Survival (Wisdom)
Proficency Bonus{
1-4: +2
5-8: +3
9-12: +4
13-16: +5
17-20: +6
}
Calculation Modifier=(stat-10)/2
Armour Class{
Base-AC 10 (can be modified by your class)
Dexterity-bonus plus dex (can by limited by your armour)
Armour-Bonus 0 (if not stated different in the item)
Shield: +2
}
# Example Calculation 10+3+0+2=15 --> AC=15
HP{
Hit-dice (definied by class)
Char-Level multiplier
Con-modifier
}
#Calculation= level*(hitdice+con-modifier)
# spellsave-dc-calculation = (10+level+magic-modifier)

39
Notes/todolist/todo.txt Normal file
View file

@ -0,0 +1,39 @@
# Will be enbeded in an open source Dynamik online tool later on
ToDo-List
1. Create a test map
1.1 Distance Manager
1.2 Tile creation
1.3 Limit walking per turn
1.4 Dynamik Field
2. Create test character 1-3
2.1 Base Stats
2.2 Race
2.3 Class
2.4 Background
2.5 Skill Checks
2.6 Saving throws
2.7 Dynamic AC
2.8 Dynamic HP
2.9 Inventory
2.10 pdf, odf, html export
3. Simulation Dice (20, 12, 00, 10, 8, 6, 4, 2)
3.1 20: For Attacks, Skill Checks, Saving Throws
3.2 12: Heavy Weapon Damage*
3.3 10: Two handed Weapon Damage*
3.4 00: Combined with 10 1-100, for special effects and loot tables
3.5 8: Weapon Damage*
3.6 6: short weapon damage*
3.7 4: Minor Weapon damage*
3.8 2: Coinflips, Gambling in game etc.
4. combat turns
4.1 Initiative System
4.2 Movement, Action, Bonus-action, reaction
5. Enemies
5.1 Stats
5.2 Attacks
5.3 HP
5.4 AC
5.5 Inventory
6. To be continiued