Version: 0.0.1
First major release, refined the creator, added stats to the main game, added a menu to view stats.
This commit is contained in:
parent
8f78f8e5cb
commit
e5911fd155
11 changed files with 264 additions and 42 deletions
62
export_presets.cfg
Normal file
62
export_presets.cfg
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@ -0,0 +1,62 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/debug"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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@ -44,6 +44,11 @@ down={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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escape={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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@ -12,25 +12,34 @@ grow_vertical = 2
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script = ExtResource("1_xsj3b")
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[node name="input_name" type="TextEdit" parent="."]
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offset_left = 16.0
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offset_top = 72.0
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offset_right = 272.0
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offset_bottom = 112.0
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placeholder_text = "Name"
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[node name="input_id" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 272.0
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offset_bottom = 56.0
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placeholder_text = "Name"
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placeholder_text = "ID"
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[node name="input_hp" type="TextEdit" parent="."]
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offset_left = 16.0
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offset_top = 72.0
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offset_right = 272.0
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offset_bottom = 112.0
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placeholder_text = "HP"
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[node name="input_level" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 128.0
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offset_right = 272.0
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offset_bottom = 168.0
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placeholder_text = "HP"
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[node name="input_level" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 184.0
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offset_right = 272.0
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offset_bottom = 224.0
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placeholder_text = "Level"
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[node name="button" type="Button" parent="."]
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@ -13,20 +13,37 @@ script = ExtResource("1_xc6y7")
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[node name="Button" type="Button" parent="."]
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layout_mode = 0
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offset_left = 3.05176e-05
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offset_top = 1.52588e-05
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offset_right = 90.0
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offset_right = 96.0
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offset_bottom = 32.0
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scale = Vector2(5, 5)
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text = "Test"
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scale = Vector2(4, 4)
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text = "Play"
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[node name="Button2" type="Button" parent="."]
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layout_mode = 0
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offset_top = 192.0
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offset_right = 90.0
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offset_bottom = 224.0
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scale = Vector2(5, 5)
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text = "Test2"
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offset_top = 184.0
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offset_right = 96.0
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offset_bottom = 216.0
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scale = Vector2(4, 4)
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text = "View
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"
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[node name="Button3" type="Button" parent="."]
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layout_mode = 0
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offset_top = 368.0
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offset_right = 96.0
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offset_bottom = 400.0
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scale = Vector2(4, 4)
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text = "Creator"
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 488.0
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offset_top = 432.0
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offset_right = 592.0
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offset_bottom = 455.0
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scale = Vector2(3, 3)
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text = "Version: 0.0.1"
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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[connection signal="pressed" from="Button2" to="." method="_on_button_2_pressed"]
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[connection signal="pressed" from="Button3" to="." method="_on_button_3_pressed"]
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58
scenes/menu/view.tscn
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58
scenes/menu/view.tscn
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[gd_scene load_steps=2 format=3 uid="uid://btl7r0wvecyd3"]
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[ext_resource type="Script" path="res://scripts/getStats.gd" id="1_dcehj"]
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[node name="character_creator" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_dcehj")
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[node name="input_id" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 272.0
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offset_bottom = 56.0
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placeholder_text = "ID"
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[node name="output_name" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 72.0
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offset_right = 272.0
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offset_bottom = 112.0
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placeholder_text = "Name"
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editable = false
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[node name="output_hp" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 128.0
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offset_right = 272.0
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offset_bottom = 168.0
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placeholder_text = "HP"
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editable = false
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[node name="output_level" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 184.0
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offset_right = 272.0
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offset_bottom = 224.0
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placeholder_text = "Level"
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editable = false
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[node name="button" type="Button" parent="."]
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layout_mode = 0
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offset_left = 512.0
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offset_top = 400.0
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offset_right = 638.0
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offset_bottom = 435.0
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scale = Vector2(2, 2)
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text = "Get"
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[connection signal="pressed" from="button" to="." method="_on_button_pressed"]
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@ -1,8 +1,8 @@
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extends Node
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var save_path = "user://player_data.json"
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func saveJSON():
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var save_path = str("user://player_data"+$input_id.text+".json")
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var data := {
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"name": $input_name.text,
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"hp": $input_hp.text,
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@ -19,27 +19,9 @@ func saveJSON():
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file_access.store_line(json_string)
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file_access.close()
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func loadJSON():
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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var charName = data.get("name")
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var charHP = data.get("hp")
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var charLevel = data.get("level")
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print(charName)
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print(charHP)
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print(charLevel)
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func _on_button_pressed():
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saveJSON()
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loadJSON()
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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29
scripts/getStats.gd
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29
scripts/getStats.gd
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extends Node
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func loadJSON():
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var save_path = str("user://player_data"+$input_id.text+".json")
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print(save_path)
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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$output_name.text = str("Name: "+data.get("name"))
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$output_hp.text = str("HP: "+data.get("hp"))
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$output_level.text = str("Level: "+data.get("level"))
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func _on_button_pressed():
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loadJSON()
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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@ -13,5 +13,6 @@ func next():
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objectName= "player%d" % playerIndex
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print(objectName)
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get_node(objectName).start()
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get_node(objectName).loadJSON(playerIndex)
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playerIndex += 1
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@ -7,4 +7,8 @@ func _on_button_pressed():
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func _on_button_2_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/view.tscn")
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func _on_button_3_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/create.tscn")
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@ -6,6 +6,8 @@ var distanceTo = 0
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var active = false
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func get_input():
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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move_and_slide()
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distanceTo = position.distance_to(toCalculate)
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if distanceTo > 500 and active:
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$Label1.visible = false
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$Label2.visible = false
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$Label3.visible = false
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active = false
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$camera.enabled = false
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get_parent().next()
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$camera.enabled = true
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active = true
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toCalculate = position
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$Label1.visible = true
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$Label2.visible = true
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$Label3.visible = true
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func loadJSON(id):
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var save_path = str("user://player_data"+str(id)+".json")
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print(save_path)
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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$Label1.text = str("Name: "+data.get("name"))
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$Label2.text = str("HP: "+data.get("hp"))
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$Label3.text = str("Level: "+data.get("level"))
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@ -17,3 +17,30 @@ shape = SubResource("RectangleShape2D_kf6qt")
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[node name="camera" type="Camera2D" parent="."]
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enabled = false
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[node name="Label1" type="Label" parent="."]
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visible = false
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offset_left = -384.0
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offset_top = 56.0
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offset_right = -288.0
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offset_bottom = 88.0
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scale = Vector2(2, 2)
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text = "1231"
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[node name="Label2" type="Label" parent="."]
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visible = false
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offset_left = -384.0
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offset_top = 120.0
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offset_right = -288.0
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offset_bottom = 152.0
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scale = Vector2(2, 2)
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text = "1231"
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[node name="Label3" type="Label" parent="."]
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visible = false
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offset_left = -384.0
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offset_top = 184.0
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offset_right = -288.0
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offset_bottom = 216.0
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scale = Vector2(2, 2)
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text = "1231"
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Reference in a new issue