Version: 0.0.1
First major release, refined the creator, added stats to the main game, added a menu to view stats.
This commit is contained in:
parent
8f78f8e5cb
commit
e5911fd155
11 changed files with 264 additions and 42 deletions
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@ -1,8 +1,8 @@
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extends Node
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var save_path = "user://player_data.json"
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func saveJSON():
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var save_path = str("user://player_data"+$input_id.text+".json")
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var data := {
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"name": $input_name.text,
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"hp": $input_hp.text,
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@ -19,27 +19,9 @@ func saveJSON():
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file_access.store_line(json_string)
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file_access.close()
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func loadJSON():
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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var charName = data.get("name")
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var charHP = data.get("hp")
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var charLevel = data.get("level")
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print(charName)
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print(charHP)
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print(charLevel)
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func _on_button_pressed():
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saveJSON()
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loadJSON()
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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29
scripts/getStats.gd
Normal file
29
scripts/getStats.gd
Normal file
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@ -0,0 +1,29 @@
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extends Node
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func loadJSON():
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var save_path = str("user://player_data"+$input_id.text+".json")
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print(save_path)
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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$output_name.text = str("Name: "+data.get("name"))
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$output_hp.text = str("HP: "+data.get("hp"))
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$output_level.text = str("Level: "+data.get("level"))
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func _on_button_pressed():
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loadJSON()
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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@ -13,5 +13,6 @@ func next():
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objectName= "player%d" % playerIndex
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print(objectName)
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get_node(objectName).start()
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get_node(objectName).loadJSON(playerIndex)
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playerIndex += 1
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@ -7,4 +7,8 @@ func _on_button_pressed():
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func _on_button_2_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/view.tscn")
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func _on_button_3_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/create.tscn")
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@ -6,6 +6,8 @@ var distanceTo = 0
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var active = false
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func get_input():
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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@ -15,6 +17,9 @@ func _physics_process(delta):
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move_and_slide()
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distanceTo = position.distance_to(toCalculate)
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if distanceTo > 500 and active:
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$Label1.visible = false
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$Label2.visible = false
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$Label3.visible = false
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active = false
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$camera.enabled = false
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get_parent().next()
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@ -24,4 +29,27 @@ func start():
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$camera.enabled = true
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active = true
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toCalculate = position
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$Label1.visible = true
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$Label2.visible = true
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$Label3.visible = true
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func loadJSON(id):
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var save_path = str("user://player_data"+str(id)+".json")
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print(save_path)
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if not FileAccess.file_exists(save_path):
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return
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var file_access = FileAccess.open(save_path, FileAccess.READ)
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var json_string = file_access.get_line()
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file_access.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return
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var data:Dictionary = json.data
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$Label1.text = str("Name: "+data.get("name"))
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$Label2.text = str("HP: "+data.get("hp"))
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$Label3.text = str("Level: "+data.get("level"))
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