initial commit
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b9f229845c
commit
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48 changed files with 470 additions and 861 deletions
54
scripts/createStats.gd
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54
scripts/createStats.gd
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extends Node
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var field = preload("res://scenes/menu/inputOutput.tscn")
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var data:Dictionary
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func loadJSON(savePath):
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if not FileAccess.file_exists(savePath):
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return false
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var fileAccess = FileAccess.open(savePath, FileAccess.READ)
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var jsonString = fileAccess.get_line()
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fileAccess.close()
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var json = JSON.new()
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var error = json.parse(jsonString)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", jsonString, " at line ", json.get_error_line())
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return false
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data = json.data
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return true
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func _ready():
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if loadJSON("res://content/stats.json"):
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for i in range(int(data.get("amount"))):
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var fieldInstance = field.instantiate()
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$"ScrollContainer/VBoxContainer".add_child(fieldInstance)
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$"ScrollContainer/VBoxContainer".get_child(i).position = Vector2(16,(16+i*88))
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$"ScrollContainer/VBoxContainer".get_child(i).placeholder_text = data.get(str(i))
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$"ScrollContainer/VBoxContainer".get_child(i).custom_minimum_size.y = 40
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func saveJSON(savePath):
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var saveData = {}
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for i in range(int(data.get("amount"))):
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if i > 0:
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saveData[data.get(str(i))] = $"ScrollContainer/VBoxContainer".get_child(i).text
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var jsonString = JSON.stringify(saveData)
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var fileAccess = FileAccess.open(savePath, FileAccess.WRITE)
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if not fileAccess:
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print("An error happened while saving data: ", FileAccess.get_open_error())
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return
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fileAccess.store_line(jsonString)
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fileAccess.close()
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func _on_button_pressed():
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var savePath = str("user://player_data"+$"ScrollContainer/VBoxContainer".get_child(0).text+".json")
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saveJSON(savePath)
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func _process(delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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46
scripts/getStats.gd
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46
scripts/getStats.gd
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extends Node
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var field = preload("res://scenes/menu/inputOutput.tscn")
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var data:Dictionary
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var amount
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func loadJSON(savePath):
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if not FileAccess.file_exists(savePath):
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return false
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var fileAccess = FileAccess.open(savePath, FileAccess.READ)
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var json_string = fileAccess.get_line()
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fileAccess.close()
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var json = JSON.new()
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var error = json.parse(json_string)
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if error:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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return false
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data = json.data
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return true
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func _ready():
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if loadJSON("res://content/stats.json"):
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for i in range(int(data.get("amount"))):
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var fieldInstance = field.instantiate()
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$"ScrollContainer/VBoxContainer".add_child(fieldInstance)
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$"ScrollContainer/VBoxContainer".get_child(i).placeholder_text = data.get(str(i))
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$"ScrollContainer/VBoxContainer".get_child(i).custom_minimum_size.y = 40
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if i > 0:
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$"ScrollContainer/VBoxContainer".get_child(i).editable = false
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amount = data.get("amount")
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func _on_button_pressed():
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var savePath = str("user://player_data"+$"ScrollContainer/VBoxContainer".get_child(0).text+".json")
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if loadJSON(savePath):
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for i in range(int(amount)-1):
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$"ScrollContainer/VBoxContainer".get_child(i+1).text = data.get(str($"ScrollContainer/VBoxContainer".get_child(i+1).placeholder_text))
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func _process(_delta):
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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func hideGet():
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$button.visible = false
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$button.disabled = true
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37
scripts/mapscript.gd
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37
scripts/mapscript.gd
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extends Node2D
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var playerAmount=2
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var playerIndex=0
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var objectName
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func _ready():
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$"../characterViewer".hideGet()
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next()
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func next():
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if playerIndex >= playerAmount:
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playerIndex = 0
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objectName= "player%d" % playerIndex
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print(objectName)
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get_node(objectName).start()
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playerIndex += 1
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func stats():
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visible = false
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$"../characterViewer".visible = true
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get_node(objectName).stop()
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$"../back".disabled = false
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$"../back".visible = true
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$"../characterViewer/ScrollContainer/VBoxContainer".get_child(0).text = str(playerIndex-1)
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$"../characterViewer/ScrollContainer/VBoxContainer".get_child(0).editable = false
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$"../characterViewer"._on_button_pressed()
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func restart():
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visible = true
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$"../characterViewer".visible = false
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get_node(objectName).start()
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$"../back".disabled = true
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$"../back".visible = false
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func _on_back_pressed():
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restart()
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@ -1,4 +1,14 @@
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extends Node
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func _on_pressed():
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get_tree().change_scene_to_file("res://scenes/test/map.tscn")
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func _on_button_pressed():
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get_tree().change_scene_to_file("res://scenes/map/map.tscn")
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func _on_button_2_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/view.tscn")
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func _on_button_3_pressed():
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get_tree().change_scene_to_file("res://scenes/menu/create.tscn")
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@ -1,11 +1,39 @@
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extends CharacterBody2D
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@export var speed = 200
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var distanceTo = 0
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var active = false
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func get_input():
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if Input.is_action_pressed("escape"):
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get_tree().change_scene_to_file("res://scenes/menu/main.tscn")
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _physics_process(delta):
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get_input()
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move_and_slide()
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var toCalculate = position
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if active:
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get_input()
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move_and_slide()
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distanceTo += position.distance_to(toCalculate)
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print(distanceTo)
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if distanceTo > 500 and active:
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stop()
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distanceTo = 0
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get_parent().next()
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func start():
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$camera.enabled = true
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active = true
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$stats.disabled = false
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$stats.visible = true
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func stop():
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$camera.enabled = false
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active = false
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$stats.disabled = true
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$stats.visible = false
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func _on_stats_pressed():
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get_parent().stats()
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