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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Björn - Dwarf Mage</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="character-sheet">
<h1>Björn - Dwarf Mage</h1>
<!-- Character Picture -->
<div class="character-picture">
<img src="../assets/player.png" alt="Björn">
</div>
<div class="section">
<h2>Basic Information</h2>
<ul>
<li><strong>Race:</strong> Dwarf</li>
<li><strong>Class:</strong> Mage (Level 1)</li>
</ul>
</div>
<div class="section">
<h2>Stats</h2>
<ul>
<li><strong>STR:</strong> 8 (-1)</li>
<li><strong>DEX:</strong> 12 (+1)</li>
<li><strong>CON:</strong> 10 (0)</li>
<li><strong>INT:</strong> 16 (+3)</li>
<li><strong>WIS:</strong> 14 (+2)</li>
<li><strong>CHA:</strong> 12 (+1)</li>
</ul>
</div>
<div class="section">
<h2>Proficiencies</h2>
<p>Arcana, History, Nature</p>
</div>
<div class="section">
<h2>Actions</h2>
<ul>
<li><strong>Cast a Spell:</strong> See spell list</li>
</ul>
</div>
<div class="section">
<h2>Bonus-action</h2>
<ul>
<li><strong>Dagger:</strong> +DEX+Prof, 1d4+DEX</li>
<li><strong>Dodge:</strong> Damage-halved</li>
<li><strong>Stone's Resilience:</strong> Touch an ally to grant them temporary hit points equal to 1d10 + mage level</li>
</ul>
</div>
<div class="section">
<h2>Reaction</h2>
<ul>
<li><strong>Earthquake Strike:</strong> When an enemy targets Björn or an ally within 30 feet with an attack, impose disadvantage on the attack roll.</li>
<li><strong>Reduce Harm:</strong> Reduce damage taken by an ally by 1d10 + level</li>
</ul>
</div>
<div class="section">
<h2>Race Feature</h2>
<ul>
<li><strong>Dwarven Resistance:</strong> Poison damage halved</li>
<li><strong>Healing Word:</strong> Ability to cast Healing Word</li>
<li><strong>Tremor Sense:</strong> Sense the location of creatures within 30 feet that are in contact with the ground</li>
<li><strong>Dwarven Fortitude:</strong> As a reaction, reduce the damage taken by an ally by 1d10 + level</li>
</ul>
</div>
<div class="section">
<h2>Spell Slots</h2>
<p>3x Longrest</p>
</div>
<div class="section">
<h2>Spell List</h2>
<h3>Level 0 (At Will Spells)</h3>
<table>
<tr>
<th>Name</th>
<th>Bonus to hit</th>
<th>Damage</th>
<th>Damage Type</th>
<th>Range</th>
</tr>
<tr>
<td>Firedagger</td>
<td>+INT+Prof</td>
<td>1d10+INT</td>
<td>Fire</td>
<td>120 feet</td>
</tr>
<tr>
<td>Icedagger</td>
<td>+INT+Prof</td>
<td>1d10+INT</td>
<td>Ice</td>
<td>120 feet</td>
</tr>
<tr>
<td>Stone Shard</td>
<td>+INT+Prof</td>
<td>1d8+INT</td>
<td>Bludgeoning</td>
<td>100 feet</td>
</tr>
<tr>
<td>Frostbite</td>
<td>+INT+Prof</td>
<td>1d6+INT</td>
<td>Cold</td>
<td>60 feet</td>
</tr>
<tr>
<td>Earthen Shield</td>
<td>-</td>
<td>8 Temporary HP</td>
<td>-</td>
<td>Self</td>
</tr>
</table>
<h3>Level 1 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Damage</th>
<th>Damage Type</th>
<th>Range</th>
</tr>
<tr>
<td>Magma Burst</td>
<td>Dex-save</td>
<td>3d6</td>
<td>Fire</td>
<td>60 feet / 15-foot radius</td>
</tr>
<tr>
<td>Stone Skin</td>
<td>-</td>
<td>Resistance</td>
<td>Non-magical bludgeoning, piercing, and slashing damage</td>
<td>30 feet</td>
</tr>
<tr>
<td>Earthbind</td>
<td>+INT+Prof</td>
<td>Restrained</td>
<td>-</td>
<td>60 feet</td>
</tr>
<tr>
<td>Create Flame</td>
<td>-</td>
<td>3d6</td>
<td>Fire</td>
<td>80 feet / 20-foot radius</td>
</tr>
<tr>
<td>Healing Word</td>
<td>-</td>
<td>1d8</td>
<td>Heal</td>
<td>30 feet</td>
</tr>
<tr>
<td>Counterspell</td>
<td>If roll higher than enemy, their spell doesn't work</td>
<td>-</td>
<td>-</td>
<td>30 feet</td>
</tr>
</table>
</div>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Elara - Elf Ranger</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="character-sheet">
<h1>Elara - Elf Ranger</h1>
<!-- Character Picture -->
<div class="character-picture">
<img src="../assets/player.png" alt="Elara">
</div>
<!-- Basic Information Section -->
<div class="section">
<h2>Basic Information</h2>
<ul>
<li><strong>Race:</strong> Elf</li>
<li><strong>Class:</strong> Ranger (Level 1)</li>
</ul>
</div>
<!-- Stats Section -->
<div class="section">
<h2>Stats</h2>
<ul>
<li><strong>STR:</strong> 10 (+0)</li>
<li><strong>DEX:</strong> 14 (+2)</li>
<li><strong>CON:</strong> 12 (+1)</li>
<li><strong>INT:</strong> 10 (+0)</li>
<li><strong>WIS:</strong> 16 (+3)</li>
<li><strong>CHA:</strong> 8 (-1)</li>
</ul>
</div>
<!-- Proficiencies Section -->
<div class="section">
<h2>Proficiencies</h2>
<p>Animal Handling, Stealth, Survival</p>
</div>
<!-- Movement and Actions Section -->
<div class="section">
<h2>Movement and Actions</h2>
<ul>
<li><strong>Movement:</strong> 35</li>
<li><strong>Action:</strong> Shoot Longbow (see weapon list)</li>
</ul>
</div>
<!-- Bonus-action Section -->
<div class="section">
<h2>Bonus-action</h2>
<ul>
<li><strong>Dagger:</strong> +DEX+Prof, 1d4+2</li>
<li><strong>Hide:</strong> Become invisible</li>
</ul>
</div>
<!-- Reaction Section -->
<div class="section">
<h2>Reaction</h2>
<ul>
<li><strong>Parry:</strong> Reduce damage taken by 1d6 + level</li>
<li><strong>Swift Escape:</strong> When targeted by an attack, move up to half speed without provoking opportunity attacks</li>
</ul>
</div>
<!-- Race Features Section -->
<div class="section">
<h2>Race Feature</h2>
<ul>
<li><strong>Elven Agility:</strong> Advantage on DEX saves</li>
<li><strong>Trance:</strong> Elves don't need to sleep and meditate for 4 hours</li>
<li><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</li>
<li><strong>Forest's Whisper:</strong> Communicate simple ideas with plants and animals within 30 feet</li>
</ul>
</div>
<!-- Spell Slots Section -->
<div class="section">
<h2>Spell Slots</h2>
<p>2x Longrest</p>
</div>
<!-- Spell List Section -->
<div class="section">
<h2>Spell List</h2>
<!-- Level 0 Spells -->
<h3>Level 0 (At Will Spells)</h3>
<table>
<tr>
<th>Name</th>
<th>Bonus to hit</th>
<th>Damage</th>
<th>Damage Type</th>
<th>Range</th>
</tr>
<tr>
<td>Thornwhip</td>
<td>+WIS+Prof</td>
<td>1d6+WIS</td>
<td>Piercing</td>
<td>30 feet</td>
</tr>
<tr>
<td>Mage Hand</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>30 feet</td>
</tr>
<tr>
<td>Guidance</td>
<td>-</td>
<td>1d4</td>
<td>-</td>
<td>Touch</td>
</tr>
<tr>
<td>Briar Arrow</td>
<td>+WIS+Prof</td>
<td>1d8+WIS</td>
<td>Piercing</td>
<td>60 feet</td>
</tr>
<tr>
<td>Gale Step</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>Self</td>
</tr>
</table>
<!-- Level 1 Spells -->
<h3>Level 1 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Damage</th>
<th>Damage Type</th>
<th>Range</th>
</tr>
<tr>
<td>Goodberry</td>
<td>-</td>
<td>1d4</td>
<td>Heal</td>
<td>30 feet</td>
</tr>
<tr>
<td>Hunter's Mark</td>
<td>-</td>
<td>1d6</td>
<td>Magic</td>
<td>90 feet</td>
</tr>
<tr>
<td>Entangle</td>
<td>STR-save</td>
<td>-</td>
<td>Restrained</td>
<td>20 feet / 20-foot radius</td>
</tr>
<tr>
<td>Ensnaring Strike</td>
<td>-</td>
<td>2d6</td>
<td>Piercing</td>
<td>60 feet / 10-foot radius</td>
</tr>
<tr>
<td>Nature's Grasp</td>
<td>WIS-save</td>
<td>-</td>
<td>Restrained</td>
<td>30 feet</td>
</tr>
<tr>
<td>Wind Slash</td>
<td>DEX-save</td>
<td>2d8</td>
<td>Slashing</td>
<td>30 feet</td>
</tr>
</table>
</div>
<!-- Abilities Section -->
<div class="section">
<h2>Abilities</h2>
<ul>
<li><strong>Swift Escape (Reaction):</strong> When Elara is targeted by an attack, she can use her reaction to move up to half her speed without provoking opportunity attacks.</li>
<li><strong>Woodland Stride (Bonus Action):</strong> Elara can move through nonmagical difficult terrain without expending extra movement.</li>
<li><strong>Forest's Whisper (Race Feature):</strong> Elara can communicate simple ideas with plants and animals within 30 feet.</li>
</ul>
</div>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fantasy Characters</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<!-- Character Sheet for Gigachad -->
<div class="character-sheet">
<h1>Gigachad - Human Paladin</h1>
<!-- Character Picture -->
<div class="character-picture">
<img src="../assets/gigachad.png" alt="Gigachad">
</div>
<!-- Basic Information Section -->
<div class="section">
<h2>Basic Information</h2>
<ul>
<li><strong>Race:</strong> Human</li>
<li><strong>Class:</strong> Paladin (Level 20)</li>
</ul>
</div>
<!-- Stats Section -->
<div class="section">
<h2>Stats</h2>
<ul>
<li><strong>STR:</strong> 20 (+5)</li>
<li><strong>DEX:</strong> 14 (+2)</li>
<li><strong>CON:</strong> 18 (+4)</li>
<li><strong>INT:</strong> 10 (+0)</li>
<li><strong>WIS:</strong> 14 (+2)</li>
<li><strong>CHA:</strong> 20 (+5)</li>
</ul>
</div>
<!-- Proficiencies Section -->
<div class="section">
<h2>Proficiencies</h2>
<p>Athletics, Intimidation, Persuasion, Religion</p>
</div>
<!-- Movement and Actions Section -->
<div class="section">
<h2>Movement and Actions</h2>
<ul>
<li><strong>Movement:</strong> 30 ft</li>
<li><strong>Action:</strong> Attack with Greatsword (see weapon list)</li>
<li><strong>Bonus-action:</strong>
<ul>
<li>Divine Smite: Expend a spell slot to deal extra radiant damage</li>
<li>Shield of Faith: +2 AC for 10 minutes</li>
<li>Lay on Hands: Heal up to 100 HP (pool: level x 5)</li>
</ul>
</li>
<li><strong>Reaction:</strong>
<ul>
<li>Divine Sense: Detect celestial, fiend, or undead within 60 feet</li>
<li>Aura of Protection: Allies within 10 feet add +CHA to saving throws</li>
</ul>
</li>
</ul>
</div>
<!-- Race Features Section -->
<div class="section">
<h2>Race Feature</h2>
<ul>
<li><strong>Human Determination:</strong> Gain proficiency in one additional skill</li>
<li><strong>Versatility:</strong> Gain one extra feat at Level 1</li>
<li><strong>Resilience:</strong> Advantage on saving throws against being frightened</li>
</ul>
</div>
<!-- Feats Section -->
<div class="section">
<h2>Feats</h2>
<ul>
<li><strong>Great Weapon Master:</strong> Bonus attack on critical hit or kill, and can take a -5 penalty to hit for +10 damage</li>
<li><strong>Tough:</strong> +2 HP per level</li>
<li><strong>Inspiring Leader:</strong> Can spend 10 minutes inspiring allies, granting temporary HP equal to level + CHA modifier</li>
</ul>
</div>
<!-- Class Features Section -->
<div class="section">
<h2>Class Features</h2>
<ul>
<li><strong>Divine Health:</strong> Immune to disease</li>
<li><strong>Aura of Courage:</strong> Allies within 10 feet are immune to being frightened</li>
<li><strong>Aura of Devotion:</strong> Allies within 10 feet are immune to being charmed</li>
<li><strong>Cleansing Touch:</strong> End one spell on yourself or an ally within touch range (5 times per long rest)</li>
<li><strong>Improved Divine Smite:</strong> +1d8 radiant damage on melee attacks</li>
<li><strong>Lay on Hands:</strong> Heal up to 100 HP per long rest</li>
</ul>
</div>
<!-- Spell Slots Section -->
<div class="section">
<h2>Spell Slots</h2>
<ul>
<li>4x 1st-level spells per long rest</li>
<li>3x 2nd-level spells per long rest</li>
<li>3x 3rd-level spells per long rest</li>
<li>3x 4th-level spells per long rest</li>
<li>2x 5th-level spells per long rest</li>
</ul>
</div>
<!-- Spell List Section -->
<div class="section">
<h2>Spell List</h2>
<!-- Level 1 Spells -->
<h3>Level 1 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Radiant Strike</td>
<td>-</td>
<td>1d8+CHA radiant damage</td>
<td>Melee</td>
</tr>
<tr>
<td>Vow of the Ancients</td>
<td>-</td>
<td>Gain temporary HP equal to 1d8 + CHA</td>
<td>Self</td>
</tr>
</table>
<!-- Level 2 Spells -->
<h3>Level 2 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Sunburst</td>
<td>-</td>
<td>2d6 radiant damage; blinds enemies</td>
<td>60 feet / 10-foot radius</td>
</tr>
<tr>
<td>Divine Resilience</td>
<td>-</td>
<td>Reduce damage by 2d8</td>
<td>Self</td>
</tr>
</table>
<!-- Level 3 Spells -->
<h3>Level 3 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Holy Vengeance</td>
<td>-</td>
<td>3d8 radiant damage</td>
<td>Melee</td>
</tr>
<tr>
<td>Celestial Ward</td>
<td>-</td>
<td>Gain resistance to all damage for 1 minute</td>
<td>Self</td>
</tr>
</table>
<!-- Level 4 Spells -->
<h3>Level 4 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Wrath of the Gods</td>
<td>-</td>
<td>4d8 radiant damage</td>
<td>30 feet / 15-foot radius</td>
</tr>
<tr>
<td>Divine Intervention</td>
<td>-</td>
<td>Heal 4d8 HP</td>
<td>60 feet</td>
</tr>
</table>
<!-- Level 5 Spells -->
<h3>Level 5 Spells</h3>
<table>
<tr>
<th>Name</th>
<th>Save</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Judgement</td>
<td>-</td>
<td>5d8 radiant damage</td>
<td>60 feet</td>
</tr>
<tr>
<td>Ascended Form</td>
<td>-</td>
<td>Gain immunity to all damage for 1 minute</td>
<td>Self</td>
</tr>
</table>
</div>
<!-- Weapon List Section -->
<div class="section">
<h2>Weapon List</h2>
<table>
<tr>
<th>Name</th>
<th>Attack Bonus</th>
<th>Damage</th>
<th>Properties</th>
</tr>
<tr>
<td>Greatsword</td>
<td>+5 (STR + Prof)</td>
<td>2d6 + 5 slashing</td>
<td>Two-handed</td>
</tr>
<tr>
<td>Warhammer</td>
<td>+5 (STR + Prof)</td>
<td>1d8 + 5 bludgeoning</td>
<td>Versatile (1d10)</td>
</tr>
<tr>
<td>Javelin</td>
<td>+5 (STR + Prof)</td>
<td>1d6 + 5 piercing</td>
<td>Range 30/120 feet</td>
</tr>
</table>
</div>
<!-- End of Character Sheet -->
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fantasy Characters</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<!-- Character Sheet for Lyra -->
<div class="character-sheet">
<h1>Lyra - Tiefling Bard</h1>
<!-- Character Picture -->
<div class="character-picture">
<img src="../assets/player.png" alt="Lyra">
</div>
<!-- Basic Information Section -->
<div class="section">
<h2>Basic Information</h2>
<ul>
<li><strong>Race:</strong> Tiefling</li>
<li><strong>Class:</strong> Bard (Level 1)</li>
<li><strong>Alignment:</strong> Neutral Good</li>
<li><strong>Background:</strong> Entertainer</li>
</ul>
</div>
<!-- Stats Section -->
<div class="section">
<h2>Stats</h2>
<ul>
<li><strong>STR:</strong> 8 (-1)</li>
<li><strong>DEX:</strong> 14 (+2)</li>
<li><strong>CON:</strong> 12 (+1)</li>
<li><strong>INT:</strong> 12 (+1)</li>
<li><strong>WIS:</strong> 10 (+0)</li>
<li><strong>CHA:</strong> 16 (+3)</li>
</ul>
</div>
<!-- Proficiencies Section -->
<div class="section">
<h2>Proficiencies</h2>
<ul>
<li><strong>Skills:</strong> Performance, Persuasion, Deception</li>
<li><strong>Tools:</strong> Musical Instrument (Violin)</li>
<li><strong>Languages:</strong> Common, Infernal, Elvish</li>
</ul>
</div>
<!-- Movement and Actions Section -->
<div class="section">
<h2>Movement and Actions</h2>
<ul>
<li><strong>Movement:</strong> 30 ft</li>
<li><strong>Action:</strong> Cast a spell (see spell list)</li>
<li><strong>Bonus-action:</strong>
<ul>
<li>Inspiration: Grant a d6 to an ally's skill check, attack roll, or saving throw (3 uses per short rest)</li>
<li>Dagger Attack: +DEX modifier to hit, 1d4+2 piercing damage</li>
<li>Healing Word: Restore 1d4+CHA HP to an ally within 60 feet (2 uses per long rest)</li>
</ul>
</li>
<li><strong>Reaction:</strong>
<ul>
<li>Cutting Words: Use a Bardic Inspiration die to subtract from an enemy's attack roll, skill check, or damage roll</li>
</ul>
</li>
</ul>
</div>
<!-- Race Features Section -->
<div class="section">
<h2>Race Feature</h2>
<ul>
<li><strong>Hellish Resistance:</strong> Resistance to fire damage</li>
<li><strong>Infernal Legacy:</strong> Can cast minor illusions at will; at 3rd level, can cast a minor fire spell once per long rest</li>
<li><strong>Darkvision:</strong> See in darkness up to 60 feet</li>
</ul>
</div>
<!-- Spell Slots Section -->
<div class="section">
<h2>Spell Slots</h2>
<p>2x Per Long Rest</p>
</div>
<!-- Spell List Section -->
<div class="section">
<h2>Spell List</h2>
<table>
<h3>Cantrips (At Will)</h3>
<tr>
<th>Name</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Illusionary Image</td>
<td>Create a minor illusion of an object or sound</td>
<td>30 feet</td>
</tr>
<tr>
<td>Disguise Self</td>
<td>Change appearance</td>
<td>Self</td>
</tr>
<tr>
<td>Mending</td>
<td>Repair a broken object</td>
<td>Touch</td>
</tr>
</table>
<table>
<h3>Level 1 Spells</h3>
<tr>
<th>Name</th>
<th>Effect</th>
<th>Range</th>
</tr>
<tr>
<td>Soothing Melody</td>
<td>Heal an ally for 1d4+CHA HP; grants 1d6 temporary hit points</td>
<td>60 feet</td>
</tr>
<tr>
<td>Charm Person</td>
<td>Enchant a person to be friendly towards you</td>
<td>30 feet</td>
</tr>
<tr>
<td>Heroic Ballad</td>
<td>Inspire allies within 30 feet, granting them advantage on their next attack roll or saving throw</td>
<td>30 feet</td>
</tr>
<tr>
<td>Thunderous Applause</td>
<td>Disorient enemies within a 15-foot radius, causing them to be stunned for 1 round</td>
<td>Self</td>
</tr>
</table>
</div>
<!-- Abilities Section -->
<div class="section">
<h2>Abilities</h2>
<ul>
<li><strong>Soothing Melody:</strong> Lyra can use her musical abilities to calm emotions and heal wounds (3 uses per long rest).</li>
<li><strong>Bardic Knowledge:</strong> Lyra has extensive knowledge of myths, legends, and lore, granting her advantage on Intelligence checks related to history, arcana, or local customs.</li>
<li><strong>Entertainer's Expertise:</strong> Lyra can entertain and captivate an audience, gaining advantage on Performance checks and doubling her proficiency bonus when performing.</li>
<li><strong>Quick Wit:</strong> Once per short rest, Lyra can take an additional reaction on her turn.</li>
</ul>
</div>
</div>
</body>
</html>

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/* Reset default margin and padding */
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
h1,
h2,
h3{
margin: 10px 0 10px;
padding: 10px 0 10px;
}
/* Basic styling for the character sheet */
.character-sheet {
max-width: 800px;
margin: 20px auto;
padding: 20px;
background-color: #f0f0f0;
border: 1px solid #ccc;
border-radius: 5px;
font-family: Arial, sans-serif;
}
.character-sheet h1 {
text-align: center;
margin-bottom: 20px;
}
.section {
margin-bottom: 20px;
}
.section h2 {
border-bottom: 1px solid #ccc;
padding-bottom: 5px;
margin-bottom: 10px;
}
.section ul, .section table {
list-style-type: none;
padding: 0;
}
.section ul li {
margin-bottom: 5px;
}
.section table {
width: 100%;
border-collapse: collapse;
margin-top: 10px;
}
.section table th, .section table td {
padding: 8px;
text-align: left;
border: 1px solid #ccc;
}
.character-picture {
text-align: center;
margin-bottom: 20px;
}
.character-picture img {
width: 128px;
height: auto;
border-radius: 5px;
box-shadow: 0 0 5px rgba(0, 0, 0, 0.3);
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tharok - Human Fighter</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="character-sheet">
<h1>Tharok - Human Fighter</h1>
<!-- Character Picture -->
<div class="character-picture">
<img src="../assets/tharok.png" alt="Tharok">
</div>
<!-- Basic Information Section -->
<div class="section">
<h2>Basic Information</h2>
<ul>
<li><strong>Race:</strong> Human</li>
<li><strong>Class:</strong> Fighter (Level 1)</li>
</ul>
</div>
<!-- Stats Section -->
<div class="section">
<h2>Stats</h2>
<ul>
<li><strong>STR:</strong> 16 (+3)</li>
<li><strong>DEX:</strong> 12 (+1)</li>
<li><strong>CON:</strong> 14 (+2)</li>
<li><strong>INT:</strong> 10 (+0)</li>
<li><strong>WIS:</strong> 12 (+1)</li>
<li><strong>CHA:</strong> 10 (+0)</li>
</ul>
</div>
<!-- Proficiencies Section -->
<div class="section">
<h2>Proficiencies</h2>
<ul>
<li><strong>Skills:</strong> Athletics, Intimidation, Perception</li>
</ul>
</div>
<!-- Movement and Actions Section -->
<div class="section">
<h2>Movement and Actions</h2>
<ul>
<li><strong>Movement:</strong> 30 ft</li>
<li><strong>Action:</strong> Attack with Longsword (see weapon list)</li>
<li><strong>Bonus-action:</strong>
<ul>
<li>Second Wind: Regain 1d10+level HP (Once per short rest)</li>
<li>Dagger Attack: +DEX+Prof, 1d4+1 piercing damage</li>
</ul>
</li>
<li><strong>Reaction:</strong>
<ul>
<li>Parry: Reduce damage taken by 1d6+level</li>
</ul>
</li>
</ul>
</div>
<!-- Race Features Section -->
<div class="section">
<h2>Race Features</h2>
<ul>
<li><strong>Human Determination:</strong> Gain proficiency in one additional skill</li>
<li><strong>Versatility:</strong> Gain one extra feat at Level 1</li>
<li><strong>Resilience:</strong> Advantage on saving throws against being frightened</li>
</ul>
</div>
<!-- Feats Section -->
<div class="section">
<h2>Feats</h2>
<ul>
<li><strong>Great Weapon Fighting:</strong> Reroll 1s and 2s on damage dice with melee weapons wielded in two hands</li>
</ul>
</div>
<!-- Combat Skills Section -->
<div class="section">
<h2>Combat Skills</h2>
<ul>
<li><strong>Second Wind:</strong> Once per short rest, regain 1d10+level HP as a bonus action</li>
<li><strong>Action Surge:</strong> Once per short rest, take one additional action on your turn</li>
</ul>
</div>
<!-- Weapon List Section -->
<div class="section">
<h2>Weapon List</h2>
<table>
<tr>
<th>Name</th>
<th>Attack</th>
<th>Damage</th>
<th>Type</th>
</tr>
<tr>
<td>Longsword</td>
<td>+STR+Prof</td>
<td>1d8+3</td>
<td>Slashing</td>
</tr>
<tr>
<td>Greatsword</td>
<td>+STR+Prof</td>
<td>2d6+3</td>
<td>Slashing</td>
</tr>
<tr>
<td>Dagger</td>
<td>+DEX+Prof</td>
<td>1d4+1</td>
<td>Piercing</td>
</tr>
</table>
</div>
</div>
</body>
</html>