Version: 0.0.3
Slight code fixups and changed some map stuff, Also added a stat viewer for the current player in the game itself.
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					 12 changed files with 115 additions and 51 deletions
				
			
		
							
								
								
									
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								scenes/map/map.tscn
									
										
									
									
									
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								scenes/map/map.tscn
									
										
									
									
									
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							|  | @ -0,0 +1,23 @@ | |||
| [gd_scene load_steps=3 format=3 uid="uid://mie5ckydb8k5"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://brmtkn1ddxrp1" path="res://testing/test/level.tscn" id="1_sw0jh"] | ||||
| [ext_resource type="PackedScene" uid="uid://btl7r0wvecyd3" path="res://scenes/menu/view.tscn" id="2_7des0"] | ||||
| 
 | ||||
| [node name="map" type="Node2D"] | ||||
| 
 | ||||
| [node name="level" parent="." instance=ExtResource("1_sw0jh")] | ||||
| 
 | ||||
| [node name="characterViewer" parent="." instance=ExtResource("2_7des0")] | ||||
| visible = false | ||||
| 
 | ||||
| [node name="back" type="Button" parent="."] | ||||
| visible = false | ||||
| offset_left = 512.0 | ||||
| offset_top = 400.0 | ||||
| offset_right = 638.0 | ||||
| offset_bottom = 435.0 | ||||
| scale = Vector2(2, 2) | ||||
| disabled = true | ||||
| text = "Back to game" | ||||
| 
 | ||||
| [connection signal="pressed" from="back" to="level" method="_on_back_pressed"] | ||||
|  | @ -2,7 +2,7 @@ | |||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/createStats.gd" id="1_xsj3b"] | ||||
| 
 | ||||
| [node name="character_creator" type="Control"] | ||||
| [node name="characterCreator" type="Control"] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
|  |  | |||
|  | @ -2,7 +2,7 @@ | |||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/menu.gd" id="1_xc6y7"] | ||||
| 
 | ||||
| [node name="main_menu" type="Control"] | ||||
| [node name="mainMenu" type="Control"] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
|  | @ -42,7 +42,7 @@ offset_top = 432.0 | |||
| offset_right = 592.0 | ||||
| offset_bottom = 455.0 | ||||
| scale = Vector2(3, 3) | ||||
| text = "Version: 0.0.2" | ||||
| text = "Version: 0.0.3" | ||||
| 
 | ||||
| [connection signal="pressed" from="Button" to="." method="_on_button_pressed"] | ||||
| [connection signal="pressed" from="Button2" to="." method="_on_button_2_pressed"] | ||||
|  |  | |||
|  | @ -2,7 +2,7 @@ | |||
| 
 | ||||
| [ext_resource type="Script" path="res://scripts/getStats.gd" id="1_dcehj"] | ||||
| 
 | ||||
| [node name="character_creator" type="Control"] | ||||
| [node name="characterVsiewer" type="Control"] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
|  |  | |||
|  | @ -1,19 +1,19 @@ | |||
| extends Node | ||||
| 
 | ||||
| var field = preload("res://scenes/menu/input-output.tscn") | ||||
| var field = preload("res://scenes/menu/inputOutput.tscn") | ||||
| var data:Dictionary | ||||
| 
 | ||||
| func loadJSON(save_path): | ||||
| 	if not FileAccess.file_exists(save_path): | ||||
| func loadJSON(savePath): | ||||
| 	if not FileAccess.file_exists(savePath): | ||||
| 		return false | ||||
| 	var file_access = FileAccess.open(save_path, FileAccess.READ) | ||||
| 	var json_string = file_access.get_line() | ||||
| 	file_access.close() | ||||
| 	var fileAccess = FileAccess.open(savePath, FileAccess.READ) | ||||
| 	var jsonString = fileAccess.get_line() | ||||
| 	fileAccess.close() | ||||
| 
 | ||||
| 	var json = JSON.new() | ||||
| 	var error = json.parse(json_string) | ||||
| 	var error = json.parse(jsonString) | ||||
| 	if error: | ||||
| 		print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line()) | ||||
| 		print("JSON Parse Error: ", json.get_error_message(), " in ", jsonString, " at line ", json.get_error_line()) | ||||
| 		return false | ||||
| 
 | ||||
| 	data = json.data | ||||
|  | @ -22,33 +22,31 @@ func loadJSON(save_path): | |||
| func _ready(): | ||||
| 	if loadJSON("res://content/stats.json"): | ||||
| 		for i in range(int(data.get("amount"))): | ||||
| 			var field_instance = field.instantiate() | ||||
| 			add_child(field_instance) | ||||
| 			field.resource_name = str("field_"+str(i)) | ||||
| 		for i in range(int(data.get("amount"))): | ||||
| 			var fieldInstance = field.instantiate() | ||||
| 			add_child(fieldInstance) | ||||
| 			get_child(i+1).position = Vector2(16,(16+i*88)) | ||||
| 			get_child(i+1).placeholder_text = data.get(str(i)) | ||||
| 
 | ||||
| func saveJSON(save_path):	 | ||||
| 	var save_data = {} | ||||
| func saveJSON(savePath):	 | ||||
| 	var saveData = {} | ||||
| 	 | ||||
| 	for i in range(int(data.get("amount"))): | ||||
| 		if i > 0: | ||||
| 			save_data[data.get(str(i))] = get_child(i+1).text | ||||
| 			saveData[data.get(str(i))] = get_child(i+1).text | ||||
| 	 | ||||
| 	var json_string = JSON.stringify(save_data) | ||||
| 	var jsonString = JSON.stringify(saveData) | ||||
| 	 | ||||
| 	var file_access = FileAccess.open(save_path, FileAccess.WRITE) | ||||
| 	if not file_access: | ||||
| 	var fileAccess = FileAccess.open(savePath, FileAccess.WRITE) | ||||
| 	if not fileAccess: | ||||
| 		print("An error happened while saving data: ", FileAccess.get_open_error()) | ||||
| 		return | ||||
| 	 | ||||
| 	file_access.store_line(json_string) | ||||
| 	file_access.close() | ||||
| 	fileAccess.store_line(jsonString) | ||||
| 	fileAccess.close() | ||||
| 
 | ||||
| func _on_button_pressed(): | ||||
| 	var save_path = str("user://player_data"+get_child(1).text+".json") | ||||
| 	saveJSON(save_path) | ||||
| 	var savePath = str("user://player_data"+get_child(1).text+".json") | ||||
| 	saveJSON(savePath) | ||||
| 
 | ||||
| func _process(delta): | ||||
| 	if Input.is_action_pressed("escape"): | ||||
|  |  | |||
|  | @ -1,15 +1,15 @@ | |||
| extends Node | ||||
| 
 | ||||
| var field = preload("res://scenes/menu/input-output.tscn") | ||||
| var field = preload("res://scenes/menu/inputOutput.tscn") | ||||
| var data:Dictionary | ||||
| var amount | ||||
| 
 | ||||
| func loadJSON(save_path): | ||||
| 	if not FileAccess.file_exists(save_path): | ||||
| func loadJSON(savePath): | ||||
| 	if not FileAccess.file_exists(savePath): | ||||
| 		return false | ||||
| 	var file_access = FileAccess.open(save_path, FileAccess.READ) | ||||
| 	var json_string = file_access.get_line() | ||||
| 	file_access.close() | ||||
| 	var fileAccess = FileAccess.open(savePath, FileAccess.READ) | ||||
| 	var json_string = fileAccess.get_line() | ||||
| 	fileAccess.close() | ||||
| 
 | ||||
| 	var json = JSON.new() | ||||
| 	var error = json.parse(json_string) | ||||
|  | @ -23,10 +23,8 @@ func loadJSON(save_path): | |||
| func _ready(): | ||||
| 	if loadJSON("res://content/stats.json"): | ||||
| 		for i in range(int(data.get("amount"))): | ||||
| 			var field_instance = field.instantiate() | ||||
| 			add_child(field_instance) | ||||
| 			field.resource_name = str("field_"+str(i)) | ||||
| 		for i in range(int(data.get("amount"))): | ||||
| 			var fieldInstance = field.instantiate() | ||||
| 			add_child(fieldInstance) | ||||
| 			get_child(i+1).position = Vector2(16,(16+i*88)) | ||||
| 			get_child(i+1).placeholder_text = data.get(str(i)) | ||||
| 			if i > 0: | ||||
|  | @ -34,11 +32,15 @@ func _ready(): | |||
| 		amount = data.get("amount") | ||||
| 
 | ||||
| func _on_button_pressed(): | ||||
| 	var save_path = str("user://player_data"+get_child(1).text+".json") | ||||
| 	if loadJSON(save_path): | ||||
| 	var savePath = str("user://player_data"+get_child(1).text+".json") | ||||
| 	if loadJSON(savePath): | ||||
| 		for i in range(int(amount)-1): | ||||
| 			get_child(i+2).text = data.get(str(get_child(i+2).placeholder_text)) | ||||
| 
 | ||||
| func _process(delta): | ||||
| 	if Input.is_action_pressed("escape"): | ||||
| 		get_tree().change_scene_to_file("res://scenes/menu/main.tscn") | ||||
| 		 | ||||
| func hideGet(): | ||||
| 	$button.visible = false | ||||
| 	$button.disabled = true | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ var playerIndex=0 | |||
| var objectName | ||||
| 
 | ||||
| func _ready(): | ||||
| 	$"../characterViewer".hideGet() | ||||
| 	next() | ||||
| 
 | ||||
| func next(): | ||||
|  | @ -15,3 +16,22 @@ func next(): | |||
| 	get_node(objectName).start() | ||||
| 	playerIndex += 1 | ||||
| 
 | ||||
| func stats(): | ||||
| 	visible = false | ||||
| 	$"../characterViewer".visible = true | ||||
| 	get_node(objectName).stop() | ||||
| 	$"../back".disabled = false | ||||
| 	$"../back".visible = true | ||||
| 	$"../characterViewer".get_child(1).text = str(playerIndex-1) | ||||
| 	$"../characterViewer".get_child(1).editable = false | ||||
| 	$"../characterViewer"._on_button_pressed() | ||||
| 
 | ||||
| func restart(): | ||||
| 	visible = true | ||||
| 	$"../characterViewer".visible = false | ||||
| 	get_node(objectName).start() | ||||
| 	$"../back".disabled = true | ||||
| 	$"../back".visible = false | ||||
| 
 | ||||
| func _on_back_pressed(): | ||||
| 	restart() | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ extends Node | |||
| 
 | ||||
| 
 | ||||
| func _on_button_pressed(): | ||||
| 	get_tree().change_scene_to_file("res://testing/test/map.tscn") | ||||
| 	get_tree().change_scene_to_file("res://scenes/map/map.tscn") | ||||
| 
 | ||||
| 
 | ||||
| func _on_button_2_pressed(): | ||||
|  |  | |||
|  | @ -18,8 +18,7 @@ func _physics_process(delta): | |||
| 	distanceTo += position.distance_to(toCalculate) | ||||
| 	print(distanceTo) | ||||
| 	if distanceTo > 500 and active: | ||||
| 		active = false | ||||
| 		$camera.enabled = false | ||||
| 		stop() | ||||
| 		distanceTo = 0 | ||||
| 		get_parent().next() | ||||
| 
 | ||||
|  | @ -27,4 +26,14 @@ func _physics_process(delta): | |||
| func start(): | ||||
| 	$camera.enabled = true | ||||
| 	active = true | ||||
| 	$stats.disabled = false | ||||
| 	$stats.visible = true | ||||
| 
 | ||||
| func stop(): | ||||
| 	$camera.enabled = false | ||||
| 	active = false | ||||
| 	$stats.disabled = true | ||||
| 	$stats.visible = false | ||||
| 
 | ||||
| func _on_stats_pressed(): | ||||
| 	get_parent().stats() | ||||
|  |  | |||
										
											
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							|  | @ -17,3 +17,15 @@ shape = SubResource("RectangleShape2D_kf6qt") | |||
| 
 | ||||
| [node name="camera" type="Camera2D" parent="."] | ||||
| enabled = false | ||||
| 
 | ||||
| [node name="stats" type="Button" parent="."] | ||||
| visible = false | ||||
| offset_left = 112.0 | ||||
| offset_top = 152.0 | ||||
| offset_right = 238.0 | ||||
| offset_bottom = 187.0 | ||||
| scale = Vector2(2, 2) | ||||
| disabled = true | ||||
| text = "Stats" | ||||
| 
 | ||||
| [connection signal="pressed" from="stats" to="." method="_on_stats_pressed"] | ||||
|  |  | |||
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