Implemented Character creator

This commit is contained in:
Patrick_Pluto 2024-06-14 10:34:06 +02:00
parent 4224f4f755
commit 0ca7c9ac13
2 changed files with 47 additions and 4 deletions

View file

@ -1,4 +1,6 @@
[gd_scene format=3 uid="uid://b6t6yd7qnid1i"] [gd_scene load_steps=2 format=3 uid="uid://b6t6yd7qnid1i"]
[ext_resource type="Script" path="res://scripts/createStats.gd" id="1_xsj3b"]
[node name="character_creator" type="Control"] [node name="character_creator" type="Control"]
layout_mode = 3 layout_mode = 3
@ -7,3 +9,37 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_xsj3b")
[node name="input_name" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 16.0
offset_top = 16.0
offset_right = 272.0
offset_bottom = 56.0
placeholder_text = "Name"
[node name="input_hp" type="TextEdit" parent="."]
offset_left = 16.0
offset_top = 72.0
offset_right = 272.0
offset_bottom = 112.0
placeholder_text = "HP"
[node name="input_level" type="TextEdit" parent="."]
offset_left = 16.0
offset_top = 128.0
offset_right = 272.0
offset_bottom = 168.0
placeholder_text = "Level"
[node name="button" type="Button" parent="."]
layout_mode = 0
offset_left = 512.0
offset_top = 400.0
offset_right = 638.0
offset_bottom = 435.0
scale = Vector2(2, 2)
text = "Send"
[connection signal="pressed" from="button" to="." method="_on_button_pressed"]

View file

@ -4,7 +4,9 @@ var save_path = "user://player_data.json"
func saveJSON(): func saveJSON():
var data := { var data := {
"name": "test", "name": $input_name.text,
"hp": $input_hp.text,
"level": $input_level.text
} }
var json_string = JSON.stringify(data) var json_string = JSON.stringify(data)
@ -31,8 +33,13 @@ func loadJSON():
return return
var data:Dictionary = json.data var data:Dictionary = json.data
var test = data.get("name") var charName = data.get("name")
var charHP = data.get("hp")
var charLevel = data.get("level")
print(charName)
print(charHP)
print(charLevel)
func _on_pressed(): func _on_button_pressed():
saveJSON() saveJSON()
loadJSON() loadJSON()