Version: 0.0.2

Second major release, minor tweaks, fully dynamic stats, now requires the official contentpack.
This commit is contained in:
Patrick_Pluto 2024-06-15 21:56:18 +02:00
parent e5911fd155
commit 0a6ff7224a
8 changed files with 72 additions and 143 deletions

View file

@ -1,15 +1,42 @@
extends Node
func saveJSON():
var save_path = str("user://player_data"+$input_id.text+".json")
var field = preload("res://scenes/menu/input-output.tscn")
var data:Dictionary
func loadJSON(save_path):
if not FileAccess.file_exists(save_path):
return false
var file_access = FileAccess.open(save_path, FileAccess.READ)
var json_string = file_access.get_line()
file_access.close()
var json = JSON.new()
var error = json.parse(json_string)
if error:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
return false
data = json.data
return true
func _ready():
if loadJSON("res://content/stats.json"):
for i in range(int(data.get("amount"))):
var field_instance = field.instantiate()
add_child(field_instance)
field.resource_name = str("field_"+str(i))
for i in range(int(data.get("amount"))):
get_child(i+1).position = Vector2(16,(16+i*88))
get_child(i+1).placeholder_text = data.get(str(i))
func saveJSON(save_path):
var save_data = {}
var data := {
"name": $input_name.text,
"hp": $input_hp.text,
"level": $input_level.text
}
for i in range(int(data.get("amount"))):
if i > 0:
save_data[data.get(str(i))] = get_child(i+1).text
var json_string = JSON.stringify(data)
var json_string = JSON.stringify(save_data)
var file_access = FileAccess.open(save_path, FileAccess.WRITE)
if not file_access:
@ -20,7 +47,8 @@ func saveJSON():
file_access.close()
func _on_button_pressed():
saveJSON()
var save_path = str("user://player_data"+get_child(1).text+".json")
saveJSON(save_path)
func _process(delta):
if Input.is_action_pressed("escape"):

View file

@ -1,10 +1,12 @@
extends Node
func loadJSON():
var save_path = str("user://player_data"+$input_id.text+".json")
print(save_path)
var field = preload("res://scenes/menu/input-output.tscn")
var data:Dictionary
var amount
func loadJSON(save_path):
if not FileAccess.file_exists(save_path):
return
return false
var file_access = FileAccess.open(save_path, FileAccess.READ)
var json_string = file_access.get_line()
file_access.close()
@ -13,16 +15,29 @@ func loadJSON():
var error = json.parse(json_string)
if error:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
return
return false
var data:Dictionary = json.data
$output_name.text = str("Name: "+data.get("name"))
$output_hp.text = str("HP: "+data.get("hp"))
$output_level.text = str("Level: "+data.get("level"))
data = json.data
return true
func _ready():
if loadJSON("res://content/stats.json"):
for i in range(int(data.get("amount"))):
var field_instance = field.instantiate()
add_child(field_instance)
field.resource_name = str("field_"+str(i))
for i in range(int(data.get("amount"))):
get_child(i+1).position = Vector2(16,(16+i*88))
get_child(i+1).placeholder_text = data.get(str(i))
if i > 0:
get_child(i+1).editable = false
amount = data.get("amount")
func _on_button_pressed():
loadJSON()
var save_path = str("user://player_data"+get_child(1).text+".json")
if loadJSON(save_path):
for i in range(int(amount)-1):
get_child(i+2).text = data.get(str(get_child(i+2).placeholder_text))
func _process(delta):
if Input.is_action_pressed("escape"):

View file

@ -1,7 +1,6 @@
extends CharacterBody2D
@export var speed = 200
var toCalculate = position
var distanceTo = 0
var active = false
@ -15,11 +14,9 @@ func _physics_process(delta):
if active:
get_input()
move_and_slide()
distanceTo = position.distance_to(toCalculate)
var toCalculate = position
distanceTo += position.distance_to(toCalculate)
if distanceTo > 500 and active:
$Label1.visible = false
$Label2.visible = false
$Label3.visible = false
active = false
$camera.enabled = false
get_parent().next()
@ -28,28 +25,4 @@ func _physics_process(delta):
func start():
$camera.enabled = true
active = true
toCalculate = position
$Label1.visible = true
$Label2.visible = true
$Label3.visible = true
func loadJSON(id):
var save_path = str("user://player_data"+str(id)+".json")
print(save_path)
if not FileAccess.file_exists(save_path):
return
var file_access = FileAccess.open(save_path, FileAccess.READ)
var json_string = file_access.get_line()
file_access.close()
var json = JSON.new()
var error = json.parse(json_string)
if error:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
return
var data:Dictionary = json.data
$Label1.text = str("Name: "+data.get("name"))
$Label2.text = str("HP: "+data.get("hp"))
$Label3.text = str("Level: "+data.get("level"))