Distance counter and player switching implemented.
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d31d027b80
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4 changed files with 44 additions and 6 deletions
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@ -6,7 +6,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kf6qt"]
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size = Vector2(20, 18)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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[node name="player" type="CharacterBody2D"]
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script = ExtResource("1_oik63")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -15,4 +15,5 @@ texture = ExtResource("1_cujcj")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_kf6qt")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="camera" type="Camera2D" parent="."]
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enabled = false
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