f3350a462a
Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
7 lines
144 B
GDScript
7 lines
144 B
GDScript
extends TextEdit
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func _ready():
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text = Game.settings[get_parent().name]
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func _on_text_changed():
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Game.save_setting(get_parent().name, text)
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