f3350a462a
Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
36 lines
892 B
Text
36 lines
892 B
Text
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://k2l7xvnk66iu"
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path="res://.godot/imported/frame.gltf-0e20b27650c04f11c1dfb68fc46aec12.scn"
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[deps]
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source_file="res://assets/models/frame.gltf"
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dest_files=["res://.godot/imported/frame.gltf-0e20b27650c04f11c1dfb68fc46aec12.scn"]
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[params]
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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