freeftf/scripts/server.gd
2024-08-02 22:30:30 +02:00

70 lines
1.8 KiB
GDScript

extends Node
const DEFAULT_SERVER_IP = "127.0.0.1"
const PORT = 36969
const MAX_CONNECTIONS = 16
var players = {}
var players_numbered = []
var label
var map
var character = preload("res://objects/player.tscn")
func join_game(ip):
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(ip, PORT)
if error:
print("error")
return error
multiplayer.multiplayer_peer = peer
func create_game():
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS)
if error:
print("error")
return error
multiplayer.multiplayer_peer = peer
print("done")
@rpc("any_peer", "call_remote", "reliable")
func send_playerinfo(name, id):
if multiplayer.is_server():
var done = 0
players[id] = name
label = get_tree().root.get_node("create/player_list/list")
label.text = ""
for w in players:
if done == 1:
label.text = str(label.text +"\n" + players[w])
else:
label.text = players[w]
done = 1
@rpc("authority", "call_local", "reliable")
func start_game(server_players):
players = server_players
players_numbered = players.keys()
get_tree().change_scene_to_file("res://maps/base_map.tscn")
map = get_tree().root.get_node(".")
var i = 0
for w in players:
var player = character.instantiate()
player.name = "player" + str(i)
i += 1
player.position.z = -i*1.5
map.add_child(player)
@rpc("any_peer", "call_remote", "unreliable")
func sync_player(node_name, position, rotation):
var current_character = get_tree().root.get_node("./"+node_name)
current_character.position = position
current_character.rotation = rotation
@rpc("authority", "call_local", "reliable")
func sync_computers(node_name, current):
var current_character = get_tree().root.get_node("./map/"+node_name)
print(current_character)
current_character.current = current