freeftf/scripts/computer.gd
2024-08-02 00:55:56 +02:00

58 lines
1.1 KiB
GDScript

extends StaticBody3D
const TARGET = 100
var current = 0
var pc_occupied = [0, 0, 0,]
var pc_body = [0, 0, 0]
func _ready():
Game.computers += 1
func _on_computer_tick_timeout():
current += (pc_occupied[0] + pc_occupied[1] + pc_occupied[2])
if current >= TARGET:
current = "Complete"
$computer_tick.stop()
Game.computers -= 1
$pc_1/Label3D.text = str(current)
$pc_2/Label3D.text = str(current)
$pc_3/Label3D.text = str(current)
func _on_pc_1_area_body_entered(body):
if pc_occupied[0] == 0:
body.has_method("_input")
pc_occupied[0] = 1
pc_body[0] = body
func _on_pc_2_area_body_entered(body):
if pc_occupied[1] == 0:
pc_occupied[1] = 1
pc_body[1] = body
func _on_pc_3_area_body_entered(body):
if pc_occupied[2] == 0:
pc_occupied[2] = 1
pc_body[2] = body
func _on_pc_1_area_body_exited(body):
if pc_occupied[0] == 1 and body == pc_body[0]:
pc_occupied[0] = 0
pc_body[0] = 0
func _on_pc_2_area_body_exited(body):
if pc_occupied[1] == 1 and body == pc_body[1]:
pc_occupied[1] = 0
pc_body[1] = 0
func _on_pc_3_area_body_exited(body):
if pc_occupied[2] == 1 and body == pc_body[2]:
pc_occupied[2] = 0
pc_body[2] = 0