## freeftf ## Copyright (C) 2024 Patrick_Pluto ## ## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License along with this program. If not, see . extends Control var elevated = false var done func _ready(): multiplayer.connected_to_server.connect(_on_connected_ok) func server_prepare(): if Game.is_server: $player_customization/ip.hide() $player_customization/ip.text = "localhost" $player_customization/ip.editable = false $start/start.show() $start/start.disabled = false $player_list/list.text = " " func _process(_delta): server_prepare() done = 0 for id in Game.player_list: if done == 1: $player_list/list.text = str($player_list/list.text +"\n" + Game.player_list[id]) else: $player_list/list.text = Game.player_list[id] done = 1 func _on_start_pressed(): for id in Game.player_list: Client.rpc_id(id,"start_game") func _input(_event): if Input.is_action_just_pressed("escape"): get_tree().change_scene_to_file("res://menus/main_menu.tscn") func _on_join_pressed(): if $player_customization/name.text != "" and $player_customization/name.text.length() <= 20 and $player_customization/ip.text != "": Game.room_name = $player_customization/ip.text Game.player_name = $player_customization/name.text Client.join_game() func _on_connected_ok(): $player_customization/join.hide() $player_customization/join.disabled = true $player_customization/name.editable = false $player_customization/ip.editable = false