[gd_scene format=3 uid="uid://8jpck2i5ceu2"] [node name="test" type="Node3D"] [node name="CSGBox3D" type="CSGBox3D" parent="."] use_collision = true size = Vector3(50, 1, 50) [node name="objective_spawns" type="Node3D" parent="."] [node name="0" type="Node3D" parent="objective_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 10) [node name="1" type="Node3D" parent="objective_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -10) [node name="2" type="Node3D" parent="objective_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 0) [node name="3" type="Node3D" parent="objective_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 2, 0) [node name="4" type="Node3D" parent="objective_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) [node name="prison_spawns" type="Node3D" parent="."] [node name="0" type="Node3D" parent="prison_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 10) [node name="1" type="Node3D" parent="prison_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 2, -10) [node name="2" type="Node3D" parent="prison_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, -10) [node name="3" type="Node3D" parent="prison_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 2, 10) [node name="player_spawns" type="Node3D" parent="."] [node name="0" type="Node3D" parent="player_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 20) [node name="1" type="Node3D" parent="player_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -20) [node name="2" type="Node3D" parent="player_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 2, 0) [node name="3" type="Node3D" parent="player_spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 2, 0)