Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
This commit is contained in:
patrick_pluto 2024-08-11 19:43:03 +02:00
parent 6b6b539e81
commit f3350a462a
50 changed files with 578 additions and 478 deletions

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/corner.gltf-d27aae84dacf6337afe0f777beb3d2f1.
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/crouch.gltf-ace5d02cb4e9e58f95c55709db549ec7.
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/floor.gltf-f41589b4f800248085aa506db510082f.s
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/frame.gltf-0e20b27650c04f11c1dfb68fc46aec12.s
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/inverted_corner.gltf-4b1ca22cbccec7314454316f
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump.gltf-7b6f835bd8b0695f3d758d786ce34d46.sc
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump_corner.gltf-48aab81343564dd20cd29f0bff34
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump_corner2.gltf-1a7d50337cb83e920dddd62bf38
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_1.gltf-b3faa75abaaa7744f04f516ad6700ff
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_2.gltf-53572c3c4bb5f3c8f79adfd45fe4bc2
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_3.gltf-22172a41fb8ad833b8941bfa6111f36
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_4.gltf-ab34f22899c6169c343831413f326e6
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_5.gltf-152ac59889e35702f24b64bc9de6062
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_6.gltf-59e685ed83ebcebad32d89c3ed47a83
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_7.gltf-a512293401a4d8fe9ae86955a71ea78
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/wall.gltf-5a937a3e90517c0241c6d52793662436.sc
[params]
nodes/root_type=""
nodes/root_type="MeshInstance3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

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