M7 B2
Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
This commit is contained in:
parent
6b6b539e81
commit
f3350a462a
50 changed files with 578 additions and 478 deletions
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/corner.gltf-d27aae84dacf6337afe0f777beb3d2f1.
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[params]
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||||
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/corner.gltf.unwrap_cache
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BIN
assets/models/corner.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/crouch.gltf-ace5d02cb4e9e58f95c55709db549ec7.
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/crouch.gltf.unwrap_cache
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BIN
assets/models/crouch.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/floor.gltf-f41589b4f800248085aa506db510082f.s
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/floor.gltf.unwrap_cache
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BIN
assets/models/floor.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/frame.gltf-0e20b27650c04f11c1dfb68fc46aec12.s
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/frame.gltf.unwrap_cache
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BIN
assets/models/frame.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/inverted_corner.gltf-4b1ca22cbccec7314454316f
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/inverted_corner.gltf.unwrap_cache
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BIN
assets/models/inverted_corner.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump.gltf-7b6f835bd8b0695f3d758d786ce34d46.sc
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/jump.gltf.unwrap_cache
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BIN
assets/models/jump.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump_corner.gltf-48aab81343564dd20cd29f0bff34
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/jump_corner.gltf.unwrap_cache
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BIN
assets/models/jump_corner.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/jump_corner2.gltf-1a7d50337cb83e920dddd62bf38
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/jump_corner2.gltf.unwrap_cache
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BIN
assets/models/jump_corner2.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_1.gltf-b3faa75abaaa7744f04f516ad6700ff
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_1.gltf.unwrap_cache
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BIN
assets/models/stairs_1.gltf.unwrap_cache
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Binary file not shown.
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_2.gltf-53572c3c4bb5f3c8f79adfd45fe4bc2
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_2.gltf.unwrap_cache
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BIN
assets/models/stairs_2.gltf.unwrap_cache
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_3.gltf-22172a41fb8ad833b8941bfa6111f36
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_3.gltf.unwrap_cache
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BIN
assets/models/stairs_3.gltf.unwrap_cache
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_4.gltf-ab34f22899c6169c343831413f326e6
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_4.gltf.unwrap_cache
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BIN
assets/models/stairs_4.gltf.unwrap_cache
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_5.gltf-152ac59889e35702f24b64bc9de6062
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_5.gltf.unwrap_cache
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BIN
assets/models/stairs_5.gltf.unwrap_cache
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_6.gltf-59e685ed83ebcebad32d89c3ed47a83
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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BIN
assets/models/stairs_6.gltf.unwrap_cache
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BIN
assets/models/stairs_6.gltf.unwrap_cache
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@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/stairs_7.gltf-a512293401a4d8fe9ae86955a71ea78
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[params]
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nodes/root_type=""
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nodes/root_type="MeshInstance3D"
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
|
|
BIN
assets/models/stairs_7.gltf.unwrap_cache
Normal file
BIN
assets/models/stairs_7.gltf.unwrap_cache
Normal file
Binary file not shown.
|
@ -13,14 +13,15 @@ dest_files=["res://.godot/imported/wall.gltf-5a937a3e90517c0241c6d52793662436.sc
|
|||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_type="MeshInstance3D"
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/light_baking=2
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
|
@ -28,6 +29,7 @@ animation/import=true
|
|||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
|
|
BIN
assets/models/wall.gltf.unwrap_cache
Normal file
BIN
assets/models/wall.gltf.unwrap_cache
Normal file
Binary file not shown.
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue