M6 B1
Lots of bug fixes that were reported by game testers and me.
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40100e8fee
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9 changed files with 163 additions and 68 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://2qsccmko8yl8"]
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[gd_scene load_steps=4 format=3 uid="uid://2qsccmko8yl8"]
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[ext_resource type="PackedScene" uid="uid://4mhcwvn365ki" path="res://objects/computer.tscn" id="2_28qhl"]
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[ext_resource type="PackedScene" uid="uid://bldbqjmabjemn" path="res://objects/freezer.tscn" id="2_ty8su"]
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@ -6,17 +6,6 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_34oyu"]
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size = Vector3(50, 1, 50)
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_ttw18"]
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[sub_resource type="Sky" id="Sky_05rcq"]
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sky_material = SubResource("PhysicalSkyMaterial_ttw18")
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[sub_resource type="Environment" id="Environment_3mjgt"]
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background_mode = 2
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sky = SubResource("Sky_05rcq")
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 16.0
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[node name="map" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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@ -28,11 +17,6 @@ size = Vector3(50, 1, 50)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_34oyu")
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[node name="light" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.472305, 0.759315, 0.447625, 0.272686, -0.608795, 0.744991, 0.838195, -0.229802, -0.494591, 0, 10.2747, 0)
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shadow_enabled = true
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directional_shadow_mode = 1
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[node name="computers" parent="." instance=ExtResource("2_28qhl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 3)
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@ -42,8 +26,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 5, 29)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_3mjgt")
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[node name="freezer" parent="." instance=ExtResource("2_ty8su")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.6627, 3.5, -10.4457)
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -74,8 +74,8 @@ grow_vertical = 0
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[node name="Label" type="Label" parent="ver_string"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Milestone 5
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Private Testing Release 1"
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text = "Milestone 6
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Beta 1"
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horizontal_alignment = 2
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[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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@ -37,5 +37,18 @@ shape = SubResource("BoxShape3D_uvwqt")
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[node name="spawn" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
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[node name="CSGBox3D" type="CSGBox3D" parent="spawn"]
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visible = false
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[node name="dead" type="Label3D" parent="."]
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visible = false
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offset = Vector2(0, 175)
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billboard = 1
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text = "Dead"
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font_size = 64
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@ -15,9 +15,10 @@ var living = true
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func _process(delta):
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if occupied:
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trapped_body.position = position
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trapped_body.position = global_position
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if occupied and trapped_body.hp == 0:
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living = false
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$dead.show()
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func _on_area_3d_body_entered(body):
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if body is CharacterBody3D:
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@ -29,8 +30,8 @@ func _on_area_3d_body_entered(body):
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trapped_body.frozen()
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elif !body.beast and occupied and living and body != trapped_body:
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trapped_body.unfreeze()
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trapped_body._on_time_in_bag_timeout()
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occupied = false
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trapped_body.position = $spawn.global_position
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trapped_body = null
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func _on_timer_timeout():
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@ -12,7 +12,6 @@ extends Node
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var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
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var is_creating = false
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var map_name = "mansion"
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func _ready():
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@ -24,6 +23,8 @@ func _ready():
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settings = temp
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else:
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Save.saveJSON("user://settings.json", settings)
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if OS.is_debug_build():
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settings["fps_counter"] = 1
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func _process(delta):
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pass
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@ -144,12 +144,17 @@ func lost_one():
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$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
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func frozen():
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visible = true
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$in_bag.visible = false
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is_frozen = true
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enabled = false
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func unfreeze():
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is_frozen = false
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if !npc:
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enabled = true
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caught = false
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func _on_time_in_bag_timeout():
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visible = true
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@ -21,7 +21,6 @@ var character = preload("res://objects/player.tscn")
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var is_server = false
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var first_joined = true
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var game_master = "debug"
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var host_announced = false
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var map_name = "mansion"
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func reset():
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@ -30,6 +29,8 @@ func reset():
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label = null
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map = null
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is_server = false
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first_joined = false
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game_master = "debug"
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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@ -50,6 +51,7 @@ func create_game():
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multiplayer.multiplayer_peer = peer
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func _process(delta):
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if multiplayer != null:
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if multiplayer.is_server():
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make_host.rpc(game_master)
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