M6 B1
Lots of bug fixes that were reported by game testers and me.
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40100e8fee
commit
eba1c28eb9
9 changed files with 163 additions and 68 deletions
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@ -15,9 +15,10 @@ var living = true
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func _process(delta):
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if occupied:
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trapped_body.position = position
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trapped_body.position = global_position
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if occupied and trapped_body.hp == 0:
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living = false
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$dead.show()
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func _on_area_3d_body_entered(body):
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if body is CharacterBody3D:
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@ -29,8 +30,8 @@ func _on_area_3d_body_entered(body):
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trapped_body.frozen()
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elif !body.beast and occupied and living and body != trapped_body:
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trapped_body.unfreeze()
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trapped_body._on_time_in_bag_timeout()
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occupied = false
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trapped_body.position = $spawn.global_position
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trapped_body = null
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func _on_timer_timeout():
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@ -12,7 +12,6 @@ extends Node
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var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
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var is_creating = false
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var map_name = "mansion"
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func _ready():
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@ -24,6 +23,8 @@ func _ready():
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settings = temp
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else:
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Save.saveJSON("user://settings.json", settings)
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if OS.is_debug_build():
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settings["fps_counter"] = 1
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func _process(delta):
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pass
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@ -144,12 +144,17 @@ func lost_one():
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$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
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func frozen():
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visible = true
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$in_bag.visible = false
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is_frozen = true
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enabled = false
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func unfreeze():
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is_frozen = false
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if !npc:
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enabled = true
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caught = false
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func _on_time_in_bag_timeout():
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visible = true
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@ -21,7 +21,6 @@ var character = preload("res://objects/player.tscn")
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var is_server = false
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var first_joined = true
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var game_master = "debug"
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var host_announced = false
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var map_name = "mansion"
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func reset():
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@ -30,6 +29,8 @@ func reset():
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label = null
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map = null
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is_server = false
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first_joined = false
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game_master = "debug"
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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@ -50,8 +51,9 @@ func create_game():
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multiplayer.multiplayer_peer = peer
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func _process(delta):
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if multiplayer.is_server():
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make_host.rpc(game_master)
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if multiplayer != null:
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if multiplayer.is_server():
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make_host.rpc(game_master)
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@rpc("authority","call_remote","reliable")
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func make_host(id):
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