M6 B1
Lots of bug fixes that were reported by game testers and me.
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40100e8fee
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9 changed files with 163 additions and 68 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://2qsccmko8yl8"]
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[gd_scene load_steps=4 format=3 uid="uid://2qsccmko8yl8"]
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[ext_resource type="PackedScene" uid="uid://4mhcwvn365ki" path="res://objects/computer.tscn" id="2_28qhl"]
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[ext_resource type="PackedScene" uid="uid://bldbqjmabjemn" path="res://objects/freezer.tscn" id="2_ty8su"]
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@ -6,17 +6,6 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_34oyu"]
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size = Vector3(50, 1, 50)
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_ttw18"]
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[sub_resource type="Sky" id="Sky_05rcq"]
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sky_material = SubResource("PhysicalSkyMaterial_ttw18")
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[sub_resource type="Environment" id="Environment_3mjgt"]
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background_mode = 2
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sky = SubResource("Sky_05rcq")
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 16.0
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[node name="map" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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@ -28,11 +17,6 @@ size = Vector3(50, 1, 50)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_34oyu")
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[node name="light" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.472305, 0.759315, 0.447625, 0.272686, -0.608795, 0.744991, 0.838195, -0.229802, -0.494591, 0, 10.2747, 0)
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shadow_enabled = true
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directional_shadow_mode = 1
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[node name="computers" parent="." instance=ExtResource("2_28qhl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 3)
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@ -42,8 +26,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 5, 29)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_3mjgt")
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[node name="freezer" parent="." instance=ExtResource("2_ty8su")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.6627, 3.5, -10.4457)
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