Lighting Tweaks + First Person fixes - Final Milestone 2 build
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4 changed files with 32 additions and 2 deletions
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@ -1,10 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://2qsccmko8yl8"]
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[gd_scene load_steps=6 format=3 uid="uid://2qsccmko8yl8"]
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[ext_resource type="PackedScene" uid="uid://4mhcwvn365ki" path="res://objects/computer.tscn" id="2_28qhl"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_34oyu"]
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size = Vector3(50, 1, 50)
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_ttw18"]
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[sub_resource type="Sky" id="Sky_xg1t7"]
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sky_material = SubResource("PhysicalSkyMaterial_ttw18")
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[sub_resource type="Environment" id="Environment_3mjgt"]
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background_mode = 2
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sky = SubResource("Sky_xg1t7")
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ambient_light_color = Color(1, 1, 1, 1)
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[node name="map" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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@ -17,7 +27,9 @@ size = Vector3(50, 1, 50)
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shape = SubResource("BoxShape3D_34oyu")
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[node name="light" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.545371, 0.353189, 0.76015, 0, -0.90689, 0.421368, 0.838195, -0.229802, -0.494591, 0, 10.2747, 0)
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transform = Transform3D(0.472305, 0.759315, 0.447625, 0.272686, -0.608795, 0.744991, 0.838195, -0.229802, -0.494591, 0, 10.2747, 0)
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shadow_enabled = true
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directional_shadow_mode = 1
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[node name="computers" parent="." instance=ExtResource("2_28qhl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 3)
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@ -27,3 +39,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 5, 29)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_3mjgt")
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