Milestone 6 Beta 2
Reworked multiplayer, like a lot.
This commit is contained in:
		
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						commit
						9de67986dd
					
				
					 17 changed files with 309 additions and 89 deletions
				
			
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					@ -343,8 +343,8 @@ codesign/entitlements/photos_library=false
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codesign/entitlements/apple_events=false
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					codesign/entitlements/apple_events=false
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codesign/entitlements/debugging=false
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					codesign/entitlements/debugging=false
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codesign/entitlements/app_sandbox/enabled=true
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					codesign/entitlements/app_sandbox/enabled=true
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codesign/entitlements/app_sandbox/network_server=false
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					codesign/entitlements/app_sandbox/network_server=true
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codesign/entitlements/app_sandbox/network_client=false
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					codesign/entitlements/app_sandbox/network_client=true
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codesign/entitlements/app_sandbox/device_usb=false
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					codesign/entitlements/app_sandbox/device_usb=false
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codesign/entitlements/app_sandbox/device_bluetooth=false
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					codesign/entitlements/app_sandbox/device_bluetooth=false
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codesign/entitlements/app_sandbox/files_downloads=0
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					codesign/entitlements/app_sandbox/files_downloads=0
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					@ -37,7 +37,6 @@ size = Vector3(14.538, 20, 69.974)
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transform = Transform3D(0.031, 0, 0, 0, 0.031, 0, 0, 0, 0.031, 0, 0, 0)
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					transform = Transform3D(0.031, 0, 0, 0, 0.031, 0, 0, 0, 0.031, 0, 0, 0)
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[node name="GridMap" type="GridMap" parent="Node3D"]
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					[node name="GridMap" type="GridMap" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh_library = ExtResource("1_rsvxi")
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					mesh_library = ExtResource("1_rsvxi")
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cell_size = Vector3(32, 96, 32)
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					cell_size = Vector3(32, 96, 32)
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data = {
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					data = {
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					@ -346,7 +345,7 @@ omni_range = 20.0
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omni_shadow_mode = 0
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					omni_shadow_mode = 0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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					[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.5, -0.296198, 0.813798, 0, 0.939693, 0.34202, -0.866025, 0.17101, -0.469846, 0, 78, 0)
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					transform = Transform3D(-0.5, -0.55667, 0.663414, 0, 0.766044, 0.642788, -0.866025, 0.321394, -0.383022, 0, 78, 0)
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shadow_enabled = true
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					shadow_enabled = true
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directional_shadow_mode = 1
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					directional_shadow_mode = 1
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												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										33
									
								
								menus/game_menu.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								menus/game_menu.tscn
									
										
									
									
									
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					@ -0,0 +1,33 @@
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					[gd_scene load_steps=2 format=3 uid="uid://d1tv0npkjbet5"]
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					[ext_resource type="Script" path="res://scripts/game_menu.gd" id="1_fl507"]
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					[node name="game_menu" type="Control"]
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					layout_mode = 3
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					anchors_preset = 15
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					script = ExtResource("1_fl507")
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					[node name="VBoxContainer" type="VBoxContainer" parent="."]
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					layout_mode = 1
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					anchors_preset = 8
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					anchor_left = 0.5
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					anchor_top = 0.5
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					anchor_right = 0.5
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					anchor_bottom = 0.5
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					offset_left = -20.0
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					offset_top = -20.0
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					offset_right = 20.0
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					offset_bottom = 20.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					[node name="Button" type="Button" parent="VBoxContainer"]
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					layout_mode = 2
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					theme_override_font_sizes/font_size = 32
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					text = "Leave Game"
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					[connection signal="pressed" from="VBoxContainer/Button" to="." method="_on_button_pressed"]
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					@ -74,8 +74,7 @@ grow_vertical = 0
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[node name="Label" type="Label" parent="ver_string"]
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					[node name="Label" type="Label" parent="ver_string"]
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layout_mode = 2
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					layout_mode = 2
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theme_override_font_sizes/font_size = 32
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					theme_override_font_sizes/font_size = 32
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text = "Milestone 6
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					text = "M6 B2"
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Beta 1"
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horizontal_alignment = 2
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					horizontal_alignment = 2
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[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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					[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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										30
									
								
								menus/result.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								menus/result.tscn
									
										
									
									
									
										Normal file
									
								
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					@ -0,0 +1,30 @@
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					[gd_scene load_steps=2 format=3 uid="uid://cnn5w3au5766w"]
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					[ext_resource type="Script" path="res://scripts/result.gd" id="1_gbcar"]
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					[node name="result" type="Control"]
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					layout_mode = 3
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					anchors_preset = 15
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					script = ExtResource("1_gbcar")
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					[node name="VBoxContainer" type="VBoxContainer" parent="."]
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					layout_mode = 1
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					anchors_preset = 8
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					anchor_left = 0.5
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					anchor_top = 0.5
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					anchor_right = 0.5
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					anchor_bottom = 0.5
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					offset_left = -20.0
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					offset_top = -20.0
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					offset_right = 20.0
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					offset_bottom = 20.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					[node name="Label" type="Label" parent="VBoxContainer"]
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					layout_mode = 2
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					theme_override_font_sizes/font_size = 96
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					@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://b440i2oidk5sp"]
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					[gd_scene load_steps=6 format=3 uid="uid://b440i2oidk5sp"]
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[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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					[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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					@ -11,6 +11,9 @@ radius = 0.375
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height = 1.75
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					height = 1.75
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[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
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					[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
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					size = Vector3(0.5, 0.25, 0.75)
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					[sub_resource type="BoxShape3D" id="BoxShape3D_6pbak"]
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size = Vector3(0.5, 1, 0.75)
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					size = Vector3(0.5, 1, 0.75)
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[node name="player" type="CharacterBody3D"]
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					[node name="player" type="CharacterBody3D"]
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					@ -37,27 +40,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Camera3D" type="Camera3D" parent="cam_y"]
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					[node name="Camera3D" type="Camera3D" parent="cam_y"]
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[node name="detect_hit" type="Area3D" parent="."]
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					[node name="bag" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.25)
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.875)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
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shape = SubResource("BoxShape3D_e4age")
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disabled = true
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[node name="hammer_bag" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -0.5)
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visible = false
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					visible = false
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size = Vector3(0.25, 0.25, 1)
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[node name="CSGBox3D" type="CSGBox3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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size = Vector3(0.5, 1, 0.75)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.25, 1.375)
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height = 1.0
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					height = 1.0
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[node name="CSGSphere3D" type="CSGSphere3D" parent="hammer_bag/CSGCylinder3D"]
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					[node name="CSGSphere3D" type="CSGSphere3D" parent="bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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visible = false
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					visible = false
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radius = 0.375
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					radius = 0.375
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					@ -100,7 +88,31 @@ size_flags_vertical = 0
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theme_override_font_sizes/font_size = 64
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					theme_override_font_sizes/font_size = 64
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text = "HP: 100 "
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					text = "HP: 100 "
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[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
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					[node name="hammer" type="StaticBody3D" parent="."]
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0)
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					visible = false
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					[node name="hammer2" type="CSGBox3D" parent="hammer"]
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					transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0)
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					size = Vector3(0.25, 0.25, 1)
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					[node name="CSGBox3D" type="CSGBox3D" parent="hammer/hammer2"]
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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					size = Vector3(0.5, 1, 0.75)
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					[node name="detect_hit" type="Area3D" parent="hammer/hammer2/CSGBox3D"]
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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					[node name="CollisionShape3D" type="CollisionShape3D" parent="hammer/hammer2/CSGBox3D/detect_hit"]
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					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.375, 0)
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					shape = SubResource("BoxShape3D_e4age")
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					disabled = true
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					[node name="CollisionShape3D" type="CollisionShape3D" parent="hammer"]
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					transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.25, 3.27835e-08)
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					shape = SubResource("BoxShape3D_6pbak")
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[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]
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					[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]
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[connection signal="timeout" from="show_fps" to="." method="_on_show_fps_timeout"]
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					[connection signal="timeout" from="show_fps" to="." method="_on_show_fps_timeout"]
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[connection signal="timeout" from="jump_timeout" to="." method="_on_jump_timeout_timeout"]
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					[connection signal="timeout" from="jump_timeout" to="." method="_on_jump_timeout_timeout"]
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					[connection signal="body_entered" from="hammer/hammer2/CSGBox3D/detect_hit" to="." method="_on_detect_hit_body_entered"]
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					@ -78,6 +78,11 @@ crouch={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
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					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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					]
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}
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					}
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					click={
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					"deadzone": 0.5,
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					"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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					]
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					}
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[layer_names]
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					[layer_names]
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						 | 
					@ -12,6 +12,7 @@ extends Control
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var elevated = false
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					var elevated = false
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func _ready():
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					func _ready():
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						multiplayer.connected_to_server.connect(_on_connected_ok)
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	if Server.is_server:
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						if Server.is_server:
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		$player_customization/ip.hide()
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							$player_customization/ip.hide()
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		$player_customization/ip.text = "localhost"
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							$player_customization/ip.text = "localhost"
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					@ -33,17 +34,21 @@ func _on_start_pressed():
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func _input(event):
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					func _input(event):
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	if Input.is_action_just_pressed("escape"):
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						if Input.is_action_just_pressed("escape"):
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								Game.reset()
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								Server.reset()
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			get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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								get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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func _on_join_pressed():
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					func _on_join_pressed():
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	if $player_customization/name.text != "" and $player_customization/ip.text != "":
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						if $player_customization/name.text != "" and $player_customization/name.text.length() <= 20 and $player_customization/ip.text != "":
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		if !Server.is_server:
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							if !Server.is_server:
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			Server.join_game($player_customization/ip.text)
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								Server.join_game($player_customization/ip.text)
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		$player_customization/join.hide()
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		$player_customization/join.disabled = true
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					func _on_connected_ok():
 | 
				
			||||||
		$player_customization/name.editable = false
 | 
						$player_customization/join.hide()
 | 
				
			||||||
		$player_customization/ip.editable = false
 | 
						$player_customization/join.disabled = true
 | 
				
			||||||
		await get_tree().create_timer(1).timeout
 | 
						$player_customization/name.editable = false
 | 
				
			||||||
		Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
 | 
						$player_customization/ip.editable = false
 | 
				
			||||||
 | 
						await get_tree().create_timer(1).timeout
 | 
				
			||||||
 | 
						Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -16,7 +16,8 @@ var living = true
 | 
				
			||||||
func _process(delta):
 | 
					func _process(delta):
 | 
				
			||||||
	if occupied:
 | 
						if occupied:
 | 
				
			||||||
		trapped_body.position = global_position
 | 
							trapped_body.position = global_position
 | 
				
			||||||
	if occupied and trapped_body.hp == 0:
 | 
						if occupied and trapped_body.hp == 0 and living:
 | 
				
			||||||
 | 
							Game.died()
 | 
				
			||||||
		living = false
 | 
							living = false
 | 
				
			||||||
		$dead.show()
 | 
							$dead.show()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -28,8 +29,10 @@ func _on_area_3d_body_entered(body):
 | 
				
			||||||
			living = true
 | 
								living = true
 | 
				
			||||||
			body.lost_one()
 | 
								body.lost_one()
 | 
				
			||||||
			trapped_body.frozen()
 | 
								trapped_body.frozen()
 | 
				
			||||||
 | 
								Game.freeze()
 | 
				
			||||||
		elif !body.beast and occupied and living and body != trapped_body:
 | 
							elif !body.beast and occupied and living and body != trapped_body:
 | 
				
			||||||
			trapped_body.unfreeze()
 | 
								trapped_body.unfreeze()
 | 
				
			||||||
 | 
								Game.unfreeze()
 | 
				
			||||||
			occupied = false
 | 
								occupied = false
 | 
				
			||||||
			trapped_body.position = $spawn.global_position
 | 
								trapped_body.position = $spawn.global_position
 | 
				
			||||||
			trapped_body = null
 | 
								trapped_body = null
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -13,6 +13,12 @@ var settings = {"save_version" = 2, "fps_counter" = 1}
 | 
				
			||||||
var computers = 0
 | 
					var computers = 0
 | 
				
			||||||
var players = 0
 | 
					var players = 0
 | 
				
			||||||
var map_name = "mansion"
 | 
					var map_name = "mansion"
 | 
				
			||||||
 | 
					var is_running = false
 | 
				
			||||||
 | 
					var frozen = 0
 | 
				
			||||||
 | 
					var dead = 0
 | 
				
			||||||
 | 
					var escaped = 0
 | 
				
			||||||
 | 
					var player_escaped = false
 | 
				
			||||||
 | 
					var is_beast = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _ready():
 | 
					func _ready():
 | 
				
			||||||
	if FileAccess.file_exists("user://settings.json"):
 | 
						if FileAccess.file_exists("user://settings.json"):
 | 
				
			||||||
| 
						 | 
					@ -26,17 +32,43 @@ func _ready():
 | 
				
			||||||
	if OS.is_debug_build():
 | 
						if OS.is_debug_build():
 | 
				
			||||||
		settings["fps_counter"] = 1
 | 
							settings["fps_counter"] = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _process(delta):
 | 
					func freeze():
 | 
				
			||||||
	pass
 | 
						players -= 1
 | 
				
			||||||
 | 
						frozen += 1
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
					func unfreeze():
 | 
				
			||||||
 | 
						players += 1
 | 
				
			||||||
 | 
						frozen -= 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func died():
 | 
				
			||||||
 | 
						frozen -= 1
 | 
				
			||||||
 | 
						dead += 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func has_escaped():
 | 
				
			||||||
 | 
						players -= 1
 | 
				
			||||||
 | 
						escaped += 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta):
 | 
				
			||||||
 | 
						if is_running and players <= 0:
 | 
				
			||||||
 | 
							get_tree().change_scene_to_file("res://menus/result.tscn")
 | 
				
			||||||
 | 
							Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
 | 
				
			||||||
 | 
							is_running = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func reset():
 | 
					func reset():
 | 
				
			||||||
	computers = 0
 | 
						computers = 0
 | 
				
			||||||
	players = 0
 | 
						players = 0
 | 
				
			||||||
 | 
						is_running = false
 | 
				
			||||||
 | 
						frozen = 0
 | 
				
			||||||
 | 
						dead = 0
 | 
				
			||||||
 | 
						escaped = 0
 | 
				
			||||||
 | 
						player_escaped = false
 | 
				
			||||||
 | 
						is_beast = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func save_setting(setting_name, value):
 | 
					func save_setting(setting_name, value):
 | 
				
			||||||
	settings[setting_name] = value
 | 
						settings[setting_name] = value
 | 
				
			||||||
	Save.saveJSON("user://settings.json", settings)
 | 
						Save.saveJSON("user://settings.json", settings)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func apply_settings():
 | 
					func apply_settings():
 | 
				
			||||||
	pass
 | 
						players = Server.players_numbered.size() - 1
 | 
				
			||||||
 | 
						is_running = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										19
									
								
								scripts/game_menu.gd
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								scripts/game_menu.gd
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,19 @@
 | 
				
			||||||
 | 
					## freeftf
 | 
				
			||||||
 | 
					## Copyright (C) 2024  Patrick_Pluto
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## You should have received a copy of the GNU General Public License along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extends Control
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_button_pressed():
 | 
				
			||||||
 | 
						Game.reset()
 | 
				
			||||||
 | 
						Server.reset()
 | 
				
			||||||
 | 
						get_tree().change_scene_to_file("res://menus/main_menu.tscn")
 | 
				
			||||||
 | 
						queue_free()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -13,8 +13,13 @@ func matchmaking():
 | 
				
			||||||
	get_tree().root.get_node("./main_menu").hide()
 | 
						get_tree().root.get_node("./main_menu").hide()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _ready():
 | 
					func _ready():
 | 
				
			||||||
 | 
						Game.reset()
 | 
				
			||||||
 | 
						Server.reset()
 | 
				
			||||||
	if !OS.is_debug_build():
 | 
						if !OS.is_debug_build():
 | 
				
			||||||
		$main_content/matchmaking.hide()
 | 
							$main_content/matchmaking.hide()
 | 
				
			||||||
 | 
							$main_content/matchmaking.disabled = true
 | 
				
			||||||
 | 
						if DisplayServer.get_name() == "headless":
 | 
				
			||||||
 | 
							_on_matchmaking_pressed()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_create_pressed():
 | 
					func _on_create_pressed():
 | 
				
			||||||
	get_tree().change_scene_to_file("res://menus/create.tscn")
 | 
						get_tree().change_scene_to_file("res://menus/create.tscn")
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -25,6 +25,7 @@ var beast = false
 | 
				
			||||||
var mouse_locked = true
 | 
					var mouse_locked = true
 | 
				
			||||||
var is_frozen = false
 | 
					var is_frozen = false
 | 
				
			||||||
var hp = 100
 | 
					var hp = 100
 | 
				
			||||||
 | 
					var menu = preload("res://menus/game_menu.tscn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
 | 
					var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
 | 
				
			||||||
| 
						 | 
					@ -65,7 +66,13 @@ func _physics_process(delta):
 | 
				
			||||||
				speed += 3
 | 
									speed += 3
 | 
				
			||||||
				$cam_y.position.y = 0.5
 | 
									$cam_y.position.y = 0.5
 | 
				
			||||||
				position.y += 1
 | 
									position.y += 1
 | 
				
			||||||
			
 | 
							
 | 
				
			||||||
 | 
							if Input.is_action_pressed("click") and $hammer.rotation_degrees.x > -90:
 | 
				
			||||||
 | 
								$hammer.rotation_degrees.x -= 5
 | 
				
			||||||
 | 
								Server.sync_hammer.rpc(name, $hammer.rotation)
 | 
				
			||||||
 | 
							elif $hammer.rotation_degrees.x < 0 and !Input.is_action_pressed("click"):
 | 
				
			||||||
 | 
								$hammer.rotation_degrees.x += 5
 | 
				
			||||||
 | 
								Server.sync_hammer.rpc(name, $hammer.rotation)
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
		var input_dir = Input.get_vector("left", "right", "forwards", "backwards")
 | 
							var input_dir = Input.get_vector("left", "right", "forwards", "backwards")
 | 
				
			||||||
		var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
 | 
							var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
 | 
				
			||||||
| 
						 | 
					@ -80,15 +87,18 @@ func _physics_process(delta):
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	if !npc:
 | 
						if !npc:
 | 
				
			||||||
		Server.sync_player.rpc(name, position, rotation)
 | 
							Server.sync_player.rpc(name, position, rotation)
 | 
				
			||||||
		if mouse_locked:
 | 
							if mouse_locked and !has_node("./game_menu"):
 | 
				
			||||||
			Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
 | 
								Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
 | 
				
			||||||
		else:
 | 
							else:
 | 
				
			||||||
			Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
 | 
								Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
 | 
				
			||||||
		if Input.is_action_just_pressed("escape"):
 | 
							if Input.is_action_just_pressed("escape"):
 | 
				
			||||||
			get_tree().change_scene_to_file("res://menus/main_menu.tscn")
 | 
								if has_node("./game_menu"):
 | 
				
			||||||
			Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
 | 
									get_node("./game_menu").free()
 | 
				
			||||||
			Game.reset()
 | 
									Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
 | 
				
			||||||
			Server.reset()
 | 
								else:
 | 
				
			||||||
 | 
									Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
 | 
				
			||||||
 | 
									var instance = menu.instantiate()
 | 
				
			||||||
 | 
									add_child(instance)
 | 
				
			||||||
		if Input.is_action_just_pressed("mouse_lock"):
 | 
							if Input.is_action_just_pressed("mouse_lock"):
 | 
				
			||||||
			mouse_locked = !mouse_locked
 | 
								mouse_locked = !mouse_locked
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
| 
						 | 
					@ -96,7 +106,7 @@ func _physics_process(delta):
 | 
				
			||||||
func _input(event):
 | 
					func _input(event):
 | 
				
			||||||
	if !npc:
 | 
						if !npc:
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
		if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0):
 | 
							if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0) and !has_node("./game_menu"):
 | 
				
			||||||
			var camera_rotation = event.relative * 0.01
 | 
								var camera_rotation = event.relative * 0.01
 | 
				
			||||||
			if $cam_y.rotation.x <= 1.6 && camera_rotation.y <= 0:
 | 
								if $cam_y.rotation.x <= 1.6 && camera_rotation.y <= 0:
 | 
				
			||||||
				$cam_y.rotate(Vector3.RIGHT, -camera_rotation.y)
 | 
									$cam_y.rotate(Vector3.RIGHT, -camera_rotation.y)
 | 
				
			||||||
| 
						 | 
					@ -110,13 +120,16 @@ func _input(event):
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			
 | 
								
 | 
				
			||||||
func beast_init():
 | 
					func beast_init():
 | 
				
			||||||
 | 
						if !npc:
 | 
				
			||||||
 | 
							Game.is_beast = true
 | 
				
			||||||
	beast = true
 | 
						beast = true
 | 
				
			||||||
	speed += 2
 | 
						speed += 2
 | 
				
			||||||
	position.y += 10
 | 
						position.y += 10
 | 
				
			||||||
	$detect_hit.monitoring = true
 | 
						$hammer/hammer2/CSGBox3D/detect_hit.monitoring = true
 | 
				
			||||||
	$detect_hit.monitorable = true
 | 
						$hammer/hammer2/CSGBox3D/detect_hit.monitorable = true
 | 
				
			||||||
	$detect_hit/CollisionShape3D.disabled = false
 | 
						$hammer/hammer2/CSGBox3D/detect_hit/CollisionShape3D.disabled = false
 | 
				
			||||||
	$hammer_bag.visible = true
 | 
						$hammer.show()
 | 
				
			||||||
 | 
						$bag.show()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_detect_hit_body_entered(body):
 | 
					func _on_detect_hit_body_entered(body):
 | 
				
			||||||
	if enabled and body is CharacterBody3D and !got_person:
 | 
						if enabled and body is CharacterBody3D and !got_person:
 | 
				
			||||||
| 
						 | 
					@ -137,11 +150,11 @@ func captured(beast2):
 | 
				
			||||||
func got_one(target):
 | 
					func got_one(target):
 | 
				
			||||||
	caught_body = target
 | 
						caught_body = target
 | 
				
			||||||
	got_person = true
 | 
						got_person = true
 | 
				
			||||||
	$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = true
 | 
						$bag/CSGSphere3D.show()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func lost_one():
 | 
					func lost_one():
 | 
				
			||||||
	got_person = false
 | 
						got_person = false
 | 
				
			||||||
	$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
 | 
						$bag/CSGSphere3D.hide()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func frozen():
 | 
					func frozen():
 | 
				
			||||||
	visible = true
 | 
						visible = true
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										21
									
								
								scripts/result.gd
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								scripts/result.gd
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,21 @@
 | 
				
			||||||
 | 
					## freeftf
 | 
				
			||||||
 | 
					## Copyright (C) 2024  Patrick_Pluto
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## You should have received a copy of the GNU General Public License along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extends Control
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func  _ready():
 | 
				
			||||||
 | 
						if Game.player_escaped or (Game.is_beast and Game.escaped == 0):
 | 
				
			||||||
 | 
							$VBoxContainer/Label.text = "You Win"
 | 
				
			||||||
 | 
						else:
 | 
				
			||||||
 | 
							$VBoxContainer/Label.text = "You Lose"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta):
 | 
				
			||||||
 | 
						if Input.is_action_just_pressed("escape"):
 | 
				
			||||||
 | 
								get_tree().change_scene_to_file("res://menus/main_menu.tscn")
 | 
				
			||||||
| 
						 | 
					@ -22,6 +22,38 @@ var is_server = false
 | 
				
			||||||
var first_joined = true
 | 
					var first_joined = true
 | 
				
			||||||
var game_master = "debug"
 | 
					var game_master = "debug"
 | 
				
			||||||
var map_name = "mansion"
 | 
					var map_name = "mansion"
 | 
				
			||||||
 | 
					var offline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						offline = multiplayer.multiplayer_peer
 | 
				
			||||||
 | 
						multiplayer.peer_disconnected.connect(_on_player_disconnected)
 | 
				
			||||||
 | 
						multiplayer.server_disconnected.connect(_on_server_disconnected)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_player_disconnected(id):
 | 
				
			||||||
 | 
						players.erase(id)
 | 
				
			||||||
 | 
						if (players.is_empty() or id == game_master) and multiplayer.is_server():
 | 
				
			||||||
 | 
							get_tree().quit()
 | 
				
			||||||
 | 
						var x = 0
 | 
				
			||||||
 | 
						if !multiplayer.is_server():
 | 
				
			||||||
 | 
							for i in players_numbered:
 | 
				
			||||||
 | 
								if i == id:
 | 
				
			||||||
 | 
									var current_character = get_tree().root.get_node("./"+map_name+"/player"+str(x))
 | 
				
			||||||
 | 
									if current_character.hp == 0:
 | 
				
			||||||
 | 
										Game.dead -= 1
 | 
				
			||||||
 | 
									elif current_character.is_frozen:
 | 
				
			||||||
 | 
										Game.frozen -= 1
 | 
				
			||||||
 | 
									elif current_character.beast:
 | 
				
			||||||
 | 
										Game.player_escaped = true
 | 
				
			||||||
 | 
										Game.players = 0
 | 
				
			||||||
 | 
									else:
 | 
				
			||||||
 | 
										Game.players -= 1
 | 
				
			||||||
 | 
									current_character.free()
 | 
				
			||||||
 | 
								x += 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_server_disconnected():
 | 
				
			||||||
 | 
						Server.reset()
 | 
				
			||||||
 | 
						Game.reset()
 | 
				
			||||||
 | 
						get_tree().change_scene_to_file("res://menus/main_menu.tscn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func reset():
 | 
					func reset():
 | 
				
			||||||
	players = {}
 | 
						players = {}
 | 
				
			||||||
| 
						 | 
					@ -29,11 +61,11 @@ func reset():
 | 
				
			||||||
	label = null
 | 
						label = null
 | 
				
			||||||
	map = null
 | 
						map = null
 | 
				
			||||||
	is_server = false
 | 
						is_server = false
 | 
				
			||||||
	first_joined = false
 | 
						first_joined = true
 | 
				
			||||||
	game_master = "debug"
 | 
						game_master = "debug"
 | 
				
			||||||
	character = preload("res://objects/player.tscn")
 | 
						character = preload("res://objects/player.tscn")
 | 
				
			||||||
	if multiplayer != null:
 | 
						if multiplayer != null:
 | 
				
			||||||
		multiplayer.multiplayer_peer = null
 | 
							multiplayer.multiplayer_peer = offline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func join_game(ip):
 | 
					func join_game(ip):
 | 
				
			||||||
	var peer = ENetMultiplayerPeer.new()
 | 
						var peer = ENetMultiplayerPeer.new()
 | 
				
			||||||
| 
						 | 
					@ -51,9 +83,10 @@ func create_game():
 | 
				
			||||||
	multiplayer.multiplayer_peer = peer
 | 
						multiplayer.multiplayer_peer = peer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _process(delta):
 | 
					func _process(delta):
 | 
				
			||||||
	if multiplayer != null:
 | 
						if multiplayer.is_server():
 | 
				
			||||||
		if multiplayer.is_server():
 | 
							make_host.rpc(game_master)
 | 
				
			||||||
			make_host.rpc(game_master)
 | 
							
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@rpc("authority","call_remote","reliable")
 | 
					@rpc("authority","call_remote","reliable")
 | 
				
			||||||
func make_host(id):
 | 
					func make_host(id):
 | 
				
			||||||
| 
						 | 
					@ -84,6 +117,7 @@ func send_playerinfo(player_name, id):
 | 
				
			||||||
					label.text = players[w]
 | 
										label.text = players[w]
 | 
				
			||||||
					done = 1
 | 
										done = 1
 | 
				
			||||||
	else:
 | 
						else:
 | 
				
			||||||
 | 
							players[id] = player_name
 | 
				
			||||||
		if first_joined:
 | 
							if first_joined:
 | 
				
			||||||
			first_joined = false
 | 
								first_joined = false
 | 
				
			||||||
			game_master = id
 | 
								game_master = id
 | 
				
			||||||
| 
						 | 
					@ -118,6 +152,12 @@ func sync_player(node_name, position, rotation):
 | 
				
			||||||
		var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
 | 
							var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
 | 
				
			||||||
		current_character.position = position
 | 
							current_character.position = position
 | 
				
			||||||
		current_character.rotation = rotation
 | 
							current_character.rotation = rotation
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					@rpc("any_peer", "call_remote", "unreliable")
 | 
				
			||||||
 | 
					func sync_hammer(node_name, rotation):
 | 
				
			||||||
 | 
						if !multiplayer.is_server():
 | 
				
			||||||
 | 
							var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
 | 
				
			||||||
 | 
							current_character.rotation = rotation
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@rpc("any_peer", "call_local", "reliable")
 | 
					@rpc("any_peer", "call_local", "reliable")
 | 
				
			||||||
func sync_computers(node_name, current):
 | 
					func sync_computers(node_name, current):
 | 
				
			||||||
| 
						 | 
					@ -141,4 +181,5 @@ func player_hit(target, beast):
 | 
				
			||||||
		if !target.is_frozen:
 | 
							if !target.is_frozen:
 | 
				
			||||||
			target.captured(beast)
 | 
								target.captured(beast)
 | 
				
			||||||
			beast.got_one(target)
 | 
								beast.got_one(target)
 | 
				
			||||||
 | 
								
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -11,8 +11,11 @@ extends Area3D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_body_entered(body):
 | 
					func _on_body_entered(body):
 | 
				
			||||||
	if body is CharacterBody3D and !body.beast and Game.computers == 0:
 | 
						if body is CharacterBody3D and !body.beast and Game.computers == 0:
 | 
				
			||||||
 | 
							if !body.npc:
 | 
				
			||||||
 | 
								Game.player_escaped = true
 | 
				
			||||||
		body.free()
 | 
							body.free()
 | 
				
			||||||
		$mapcam.active
 | 
							$mapcam.active
 | 
				
			||||||
 | 
							Game.has_escaped()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _process(delta):
 | 
					func _process(delta):
 | 
				
			||||||
	if Game.computers == 0:
 | 
						if Game.computers == 0:
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue