This commit is contained in:
patrick_pluto 2024-08-03 22:24:08 +02:00
parent 812821b510
commit 8435fb0cf8
9 changed files with 140 additions and 36 deletions

View file

@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/win64/x86_64.exe"
export_path="../Desktop/Exports/windows/x86_64.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@ -22,8 +22,8 @@ debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
@ -31,7 +31,7 @@ codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
@ -71,7 +71,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/win32/x86_32.exe"
export_path="../Desktop/Exports/windows/x86_32.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@ -85,8 +85,8 @@ debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="x86_32"
codesign/enable=false
codesign/timestamp=true
@ -94,7 +94,7 @@ codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
@ -134,7 +134,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/linux64/linux.x86_64"
export_path="../Desktop/Exports/linux/x86_64.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@ -148,8 +148,8 @@ debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
@ -174,7 +174,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/linux32/linux.x86_32"
export_path="../Desktop/Exports/linux/x86_32.x86_32"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@ -188,8 +188,8 @@ debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="x86_32"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
@ -206,6 +206,86 @@ rm -rf \"{temp_dir}\""
[preset.4]
name="Linux/X11 arm64"
platform="Linux/X11"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/linux/arm64.arm64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.4.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="arm64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.5]
name="Linux/X11 arm32"
platform="Linux/X11"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/linux/arm32.arm32"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.5.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=true
texture_format/etc2=true
binary_format/architecture="arm32"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.6]
name="macOS"
platform="macOS"
runnable=true
@ -214,13 +294,13 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/mac/mac.zip"
export_path="../Desktop/Exports/macos/macos.zip"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.4.options]
[preset.6.options]
export/distribution_type=1
binary_format/architecture="universal"

View file

@ -10,8 +10,6 @@
size = Vector3(0.5, 1, 0.75)
[node name="player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
script = ExtResource("1_uru11")
[node name="in_bag" type="ColorRect" parent="."]
@ -37,8 +35,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
[node name="detect_hit" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.5)
collision_layer = 2
collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
shape = SubResource("BoxShape3D_e4age")
@ -63,7 +59,7 @@ visible = false
radius = 0.375
[node name="time_in_bag" type="Timer" parent="."]
wait_time = 10.0
wait_time = 30.0
one_shot = true
[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]

View file

@ -61,6 +61,11 @@ zoom_out={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
escape={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]

View file

@ -11,7 +11,7 @@ extends StaticBody3D
const TARGET = 100
var current = 0
var pc_occupied = [0, 0, 0,]
var pc_occupied = [0, 0, 0]
var pc_body = [0, 0, 0]
@ -33,7 +33,6 @@ func _on_computer_tick_timeout():
func _on_pc_1_area_body_entered(body):
if pc_occupied[0] == 0:
body.has_method("_input")
pc_occupied[0] = 1
pc_body[0] = body

View file

@ -16,3 +16,7 @@ func _ready():
func _on_start_pressed():
Server.send_playerinfo(get_tree().root.get_node("create/player_customization/name").text, multiplayer.get_unique_id())
Server.start_game.rpc(Server.players)
func _input(event):
if Input.is_action_just_pressed("escape"):
get_tree().change_scene_to_file("res://menus/main_menu.tscn")

View file

@ -14,4 +14,8 @@ var players = 0
func _process(delta):
pass
func reset():
computers = 0
players = 0

View file

@ -20,3 +20,8 @@ func _on_join_pressed():
func _on_timer_timeout():
Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
func _input(event):
if Input.is_action_just_pressed("escape"):
get_tree().change_scene_to_file("res://menus/main_menu.tscn")

View file

@ -33,12 +33,18 @@ func _ready():
npc = true
func _physics_process(delta):
if Input.is_action_just_pressed("escape"):
get_tree().change_scene_to_file("res://menus/main_menu.tscn")
Game.reset()
Server.reset()
if enabled:
if not is_on_floor():
velocity.y -= gravity * delta
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
@ -98,7 +104,6 @@ func _on_detect_hit_body_entered(body):
func captured(beast):
if !npc:
$in_bag.visible = true
print(beast)
$time_in_bag.start()
visible = false
enabled = false

View file

@ -18,6 +18,15 @@ var label
var map
var character = preload("res://objects/player.tscn")
func reset():
players = {}
players_numbered = []
label = null
map = null
character = preload("res://objects/player.tscn")
if multiplayer != null:
multiplayer.multiplayer_peer = null
func join_game(ip):
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(ip, PORT)
@ -40,7 +49,6 @@ func send_playerinfo(name, id):
players[id] = name
label = get_tree().root.get_node("create/player_list/list")
label.text = ""
print(players)
for w in players:
if done == 1:
label.text = str(label.text +"\n" + players[w])
@ -53,8 +61,10 @@ func send_playerinfo(name, id):
func start_game(server_players):
players = server_players
players_numbered = players.keys()
get_tree().change_scene_to_file("res://maps/base_map.tscn")
map = get_tree().root.get_node(".")
var success = get_tree().change_scene_to_file("res://maps/base_map.tscn")
while !get_tree().root.has_node("./map/"):
await get_tree().create_timer(0.001).timeout
map = get_tree().root.get_node("./map/")
var i = 0
for w in players:
var player = character.instantiate()
@ -68,28 +78,24 @@ func start_game(server_players):
@rpc("any_peer", "call_remote", "unreliable")
func sync_player(node_name, position, rotation):
var current_character = get_tree().root.get_node("./"+node_name)
var current_character = get_tree().root.get_node("./map/"+node_name)
current_character.position = position
current_character.rotation = rotation
@rpc("authority", "call_remote", "reliable")
@rpc("authority", "call_local", "reliable")
func sync_computers(node_name, current):
var current_character = get_tree().root.get_node("./map/"+node_name)
current_character.current = current
@rpc("authority", "call_local", "reliable")
func sync_beast(player):
var current_character = get_tree().root.get_node("./"+"player"+str(player))
var current_character = get_tree().root.get_node("./map/player"+str(player))
current_character.beast_init()
@rpc("any_peer", "call_local", "reliable")
func player_hit(target, beast):
target = get_tree().root.get_node("./"+target)
beast = get_tree().root.get_node("./"+beast)
map = get_tree().root.get_node(".")
print(target)
print(beast)
print(map)
target = get_tree().root.get_node("./map/"+target)
beast = get_tree().root.get_node("./map/"+beast)
target.captured(beast)
beast.got_one(target)