Bugfixes
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parent
812821b510
commit
8435fb0cf8
9 changed files with 140 additions and 36 deletions
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@ -11,7 +11,7 @@ extends StaticBody3D
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const TARGET = 100
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var current = 0
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var pc_occupied = [0, 0, 0,]
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var pc_occupied = [0, 0, 0]
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var pc_body = [0, 0, 0]
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@ -33,7 +33,6 @@ func _on_computer_tick_timeout():
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func _on_pc_1_area_body_entered(body):
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if pc_occupied[0] == 0:
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body.has_method("_input")
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pc_occupied[0] = 1
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pc_body[0] = body
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@ -16,3 +16,7 @@ func _ready():
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func _on_start_pressed():
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Server.send_playerinfo(get_tree().root.get_node("create/player_customization/name").text, multiplayer.get_unique_id())
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Server.start_game.rpc(Server.players)
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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@ -13,5 +13,9 @@ var players = 0
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func _process(delta):
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pass
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func reset():
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computers = 0
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players = 0
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@ -20,3 +20,8 @@ func _on_join_pressed():
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func _on_timer_timeout():
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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@ -33,12 +33,18 @@ func _ready():
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npc = true
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func _physics_process(delta):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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Game.reset()
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Server.reset()
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if enabled:
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if not is_on_floor():
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velocity.y -= gravity * delta
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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@ -98,7 +104,6 @@ func _on_detect_hit_body_entered(body):
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func captured(beast):
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if !npc:
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$in_bag.visible = true
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print(beast)
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$time_in_bag.start()
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visible = false
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enabled = false
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@ -18,6 +18,15 @@ var label
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var map
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var character = preload("res://objects/player.tscn")
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func reset():
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players = {}
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players_numbered = []
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label = null
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map = null
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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func join_game(ip):
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var peer = ENetMultiplayerPeer.new()
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var error = peer.create_client(ip, PORT)
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@ -40,7 +49,6 @@ func send_playerinfo(name, id):
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players[id] = name
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label = get_tree().root.get_node("create/player_list/list")
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label.text = ""
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print(players)
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for w in players:
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if done == 1:
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label.text = str(label.text +"\n" + players[w])
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@ -53,8 +61,10 @@ func send_playerinfo(name, id):
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func start_game(server_players):
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players = server_players
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players_numbered = players.keys()
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get_tree().change_scene_to_file("res://maps/base_map.tscn")
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map = get_tree().root.get_node(".")
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var success = get_tree().change_scene_to_file("res://maps/base_map.tscn")
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while !get_tree().root.has_node("./map/"):
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await get_tree().create_timer(0.001).timeout
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map = get_tree().root.get_node("./map/")
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var i = 0
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for w in players:
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var player = character.instantiate()
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@ -68,28 +78,24 @@ func start_game(server_players):
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@rpc("any_peer", "call_remote", "unreliable")
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func sync_player(node_name, position, rotation):
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var current_character = get_tree().root.get_node("./"+node_name)
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var current_character = get_tree().root.get_node("./map/"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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@rpc("authority", "call_remote", "reliable")
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@rpc("authority", "call_local", "reliable")
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func sync_computers(node_name, current):
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var current_character = get_tree().root.get_node("./map/"+node_name)
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current_character.current = current
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@rpc("authority", "call_local", "reliable")
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func sync_beast(player):
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var current_character = get_tree().root.get_node("./"+"player"+str(player))
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var current_character = get_tree().root.get_node("./map/player"+str(player))
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current_character.beast_init()
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@rpc("any_peer", "call_local", "reliable")
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func player_hit(target, beast):
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target = get_tree().root.get_node("./"+target)
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beast = get_tree().root.get_node("./"+beast)
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map = get_tree().root.get_node(".")
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print(target)
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print(beast)
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print(map)
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target = get_tree().root.get_node("./map/"+target)
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beast = get_tree().root.get_node("./map/"+beast)
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target.captured(beast)
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beast.got_one(target)
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