Milestone 9 Development
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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## FreeFTF
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## Copyright (C) 2024 Interstellar Development
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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## This program is free software: you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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## You should have received a copy of the GNU General Public License
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## along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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var elevated = false
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var done
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var map_name = "mansion"
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func _ready():
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$player_customization/name.text = Game.settings["username"]
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@ -58,7 +64,8 @@ func _process(_delta):
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func _on_start_pressed():
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for id in Game.player_list:
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if Game.map_name == "test" && Game.player_list.size() <= 5:
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for id in Game.player_list:
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Client.rpc_id(id,"start_game")
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func _input(_event):
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@ -82,11 +89,11 @@ func _on_connected_ok():
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func _on_option_button_item_selected(index):
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match index:
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0:
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map_name = "mansion"
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Game.map_name = "test"
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_:
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map_name = "mansion"
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Game.map_name = "test"
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for id in Game.player_list:
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Client.rpc_id(id, "sync_level", map_name)
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Client.rpc_id(id, "sync_level", Game.map_name)
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func _sync_options(id):
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Client.rpc_id(id, "sync_level", map_name)
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Client.rpc_id(id, "sync_level", Game.map_name)
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