2024-08-05 22:35:50 +02:00
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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2024-08-24 14:44:33 +02:00
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uid="uid://ddcq1nqt0owe5"
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path="res://.godot/imported/block.gltf-622ac23fc226c415838e78ab117a54b6.scn"
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2024-08-05 22:35:50 +02:00
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[deps]
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2024-08-24 14:44:33 +02:00
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source_file="res://assets/levels/lab/cellar_raw/block.gltf"
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dest_files=["res://.godot/imported/block.gltf-622ac23fc226c415838e78ab117a54b6.scn"]
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2024-08-05 22:35:50 +02:00
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[params]
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2024-08-24 14:44:33 +02:00
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nodes/root_type=""
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2024-08-05 22:35:50 +02:00
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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2024-08-11 19:43:03 +02:00
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nodes/import_as_skeleton_bones=false
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2024-08-05 22:35:50 +02:00
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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2024-08-24 14:44:33 +02:00
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meshes/light_baking=1
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2024-08-05 22:35:50 +02:00
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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2024-08-11 19:43:03 +02:00
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animation/import_rest_as_RESET=false
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2024-08-05 22:35:50 +02:00
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import_script/path=""
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2024-08-24 14:44:33 +02:00
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_subresources={
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"meshes": {
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"block_mesh": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": true,
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"save_to_file/path": "res://assets/levels/lab/cellar/block.res"
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}
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}
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}
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2024-08-05 22:35:50 +02:00
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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