#pragma once #include "../plugin.h" static CLAP_CONSTEXPR const char CLAP_EXT_THREAD_CHECK[] = "clap.thread-check"; #ifdef __cplusplus extern "C" { #endif /// @page thread-check /// /// CLAP defines two symbolic threads: /// /// main-thread: /// This is the thread in which most of the interaction between the plugin and host happens. /// This will be the same OS thread throughout the lifetime of the plug-in. /// On macOS and Windows, this must be the thread on which gui and timer events are received /// (i.e., the main thread of the program). /// It isn't a realtime thread, yet this thread needs to respond fast enough to allow responsive /// user interaction, so it is strongly recommended plugins run long,and expensive or blocking /// tasks such as preset indexing or asset loading in dedicated background threads started by the /// plugin. /// /// audio-thread: /// This thread can be used for realtime audio processing. Its execution should be as /// deterministic as possible to meet the audio interface's deadline (can be <1ms). There are a /// known set of operations that should be avoided: malloc() and free(), contended locks and /// mutexes, I/O, waiting, and so forth. /// /// The audio-thread is symbolic, there isn't one OS thread that remains the /// audio-thread for the plugin lifetime. A host is may opt to have a /// thread pool and the plugin.process() call may be scheduled on different OS threads over time. /// However, the host must guarantee that single plugin instance will not be two audio-threads /// at the same time. /// /// Functions marked with [audio-thread] **ARE NOT CONCURRENT**. The host may mark any OS thread, /// including the main-thread as the audio-thread, as long as it can guarantee that only one OS /// thread is the audio-thread at a time in a plugin instance. The audio-thread can be seen as a /// concurrency guard for all functions marked with [audio-thread]. /// /// The real-time constraint on the [audio-thread] interacts closely with the render extension. /// If a plugin doesn't implement render, then that plugin must have all [audio-thread] functions /// meet the real time standard. If the plugin does implement render, and returns true when /// render mode is set to real-time or if the plugin advertises a hard realtime requirement, it /// must implement realtime constraints. Hosts also provide functions marked [audio-thread]. /// These can be safely called by a plugin in the audio thread. Therefore hosts must either (1) /// implement those functions meeting the real-time constraints or (2) not process plugins which /// advertise a hard realtime constraint or don't implement the render extension. Hosts which /// provide [audio-thread] functions outside these conditions may experience inconsistent or /// inaccurate rendering. /// /// Clap also tags some functions as [thread-safe]. Functions tagged as [thread-safe] can be called /// from any thread unless explicitly counter-indicated (for instance [thread-safe, !audio-thread]) /// and may be called concurrently. // This interface is useful to do runtime checks and make // sure that the functions are called on the correct threads. // It is highly recommended that hosts implement this extension. typedef struct clap_host_thread_check { // Returns true if "this" thread is the main thread. // [thread-safe] bool(CLAP_ABI *is_main_thread)(const clap_host_t *host); // Returns true if "this" thread is one of the audio threads. // [thread-safe] bool(CLAP_ABI *is_audio_thread)(const clap_host_t *host); } clap_host_thread_check_t; #ifdef __cplusplus } #endif