Initial commit
This commit is contained in:
commit
56f7cd1875
105 changed files with 22109 additions and 0 deletions
72
tests/clap/ext/state-context.h
Normal file
72
tests/clap/ext/state-context.h
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
#pragma once
|
||||
|
||||
#include "../plugin.h"
|
||||
#include "../stream.h"
|
||||
|
||||
/// @page state-context extension
|
||||
/// @brief extended state handling
|
||||
///
|
||||
/// This extension lets the host save and load the plugin state with different semantics depending
|
||||
/// on the context.
|
||||
///
|
||||
/// Briefly, when loading a preset or duplicating a device, the plugin may want to partially load
|
||||
/// the state and initialize certain things differently, like handling limited resources or fixed
|
||||
/// connections to external hardware resources.
|
||||
///
|
||||
/// Save and Load operations may have a different context.
|
||||
/// All three operations should be equivalent:
|
||||
/// 1. clap_plugin_state_context.load(clap_plugin_state.save(), CLAP_STATE_CONTEXT_FOR_PRESET)
|
||||
/// 2. clap_plugin_state.load(clap_plugin_state_context.save(CLAP_STATE_CONTEXT_FOR_PRESET))
|
||||
/// 3. clap_plugin_state_context.load(
|
||||
/// clap_plugin_state_context.save(CLAP_STATE_CONTEXT_FOR_PRESET),
|
||||
/// CLAP_STATE_CONTEXT_FOR_PRESET)
|
||||
///
|
||||
/// If in doubt, fallback to clap_plugin_state.
|
||||
///
|
||||
/// If the plugin implements CLAP_EXT_STATE_CONTEXT then it is mandatory to also implement
|
||||
/// CLAP_EXT_STATE.
|
||||
///
|
||||
/// It is unspecified which context is equivalent to clap_plugin_state.{save,load}()
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static CLAP_CONSTEXPR const char CLAP_EXT_STATE_CONTEXT[] = "clap.state-context/2";
|
||||
|
||||
enum clap_plugin_state_context_type {
|
||||
// suitable for storing and loading a state as a preset
|
||||
CLAP_STATE_CONTEXT_FOR_PRESET = 1,
|
||||
|
||||
// suitable for duplicating a plugin instance
|
||||
CLAP_STATE_CONTEXT_FOR_DUPLICATE = 2,
|
||||
|
||||
// suitable for storing and loading a state within a project/song
|
||||
CLAP_STATE_CONTEXT_FOR_PROJECT = 3,
|
||||
};
|
||||
|
||||
typedef struct clap_plugin_state_context {
|
||||
// Saves the plugin state into stream, according to context_type.
|
||||
// Returns true if the state was correctly saved.
|
||||
//
|
||||
// Note that the result may be loaded by both clap_plugin_state.load() and
|
||||
// clap_plugin_state_context.load().
|
||||
// [main-thread]
|
||||
bool(CLAP_ABI *save)(const clap_plugin_t *plugin,
|
||||
const clap_ostream_t *stream,
|
||||
uint32_t context_type);
|
||||
|
||||
// Loads the plugin state from stream, according to context_type.
|
||||
// Returns true if the state was correctly restored.
|
||||
//
|
||||
// Note that the state may have been saved by clap_plugin_state.save() or
|
||||
// clap_plugin_state_context.save() with a different context_type.
|
||||
// [main-thread]
|
||||
bool(CLAP_ABI *load)(const clap_plugin_t *plugin,
|
||||
const clap_istream_t *stream,
|
||||
uint32_t context_type);
|
||||
} clap_plugin_state_context_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue