72 lines
2.6 KiB
C
72 lines
2.6 KiB
C
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#pragma once
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#include "../plugin.h"
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#include "../stream.h"
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/// @page state-context extension
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/// @brief extended state handling
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///
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/// This extension lets the host save and load the plugin state with different semantics depending
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/// on the context.
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///
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/// Briefly, when loading a preset or duplicating a device, the plugin may want to partially load
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/// the state and initialize certain things differently, like handling limited resources or fixed
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/// connections to external hardware resources.
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///
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/// Save and Load operations may have a different context.
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/// All three operations should be equivalent:
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/// 1. clap_plugin_state_context.load(clap_plugin_state.save(), CLAP_STATE_CONTEXT_FOR_PRESET)
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/// 2. clap_plugin_state.load(clap_plugin_state_context.save(CLAP_STATE_CONTEXT_FOR_PRESET))
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/// 3. clap_plugin_state_context.load(
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/// clap_plugin_state_context.save(CLAP_STATE_CONTEXT_FOR_PRESET),
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/// CLAP_STATE_CONTEXT_FOR_PRESET)
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///
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/// If in doubt, fallback to clap_plugin_state.
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///
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/// If the plugin implements CLAP_EXT_STATE_CONTEXT then it is mandatory to also implement
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/// CLAP_EXT_STATE.
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///
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/// It is unspecified which context is equivalent to clap_plugin_state.{save,load}()
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#ifdef __cplusplus
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extern "C" {
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#endif
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static CLAP_CONSTEXPR const char CLAP_EXT_STATE_CONTEXT[] = "clap.state-context/2";
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enum clap_plugin_state_context_type {
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// suitable for storing and loading a state as a preset
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CLAP_STATE_CONTEXT_FOR_PRESET = 1,
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// suitable for duplicating a plugin instance
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CLAP_STATE_CONTEXT_FOR_DUPLICATE = 2,
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// suitable for storing and loading a state within a project/song
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CLAP_STATE_CONTEXT_FOR_PROJECT = 3,
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};
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typedef struct clap_plugin_state_context {
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// Saves the plugin state into stream, according to context_type.
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// Returns true if the state was correctly saved.
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//
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// Note that the result may be loaded by both clap_plugin_state.load() and
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// clap_plugin_state_context.load().
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// [main-thread]
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bool(CLAP_ABI *save)(const clap_plugin_t *plugin,
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const clap_ostream_t *stream,
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uint32_t context_type);
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// Loads the plugin state from stream, according to context_type.
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// Returns true if the state was correctly restored.
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//
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// Note that the state may have been saved by clap_plugin_state.save() or
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// clap_plugin_state_context.save() with a different context_type.
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// [main-thread]
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bool(CLAP_ABI *load)(const clap_plugin_t *plugin,
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const clap_istream_t *stream,
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uint32_t context_type);
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} clap_plugin_state_context_t;
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#ifdef __cplusplus
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}
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#endif
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