freeftf/global/multiplayer.gd
Patrick_Pluto fadea22b9d 0.0.1
2025-07-18 19:32:37 +01:00

81 lines
2.1 KiB
GDScript

class_name MultiplayerClass
extends Node
const ADDRESS: String = "127.0.0.1"
const PORT: int = 4516
var peer: ENetMultiplayerPeer = null
var players: Array = []
## Host Specific
# Hosts server
func host_server() -> void:
peer = ENetMultiplayerPeer.new()
if peer.create_server(PORT) != OK:
peer = null
return
multiplayer.multiplayer_peer = peer
if multiplayer.peer_connected.connect(_on_player_joined) != OK:
print("Failed to connect signal")
if multiplayer.peer_disconnected.connect(_on_player_left) != OK:
print("Failed to connect signal")
_on_player_joined(multiplayer.get_unique_id())
# Runs when player joins
func _on_player_joined(id: int) -> void:
players.push_back({
"id": id,
"loaded": false,
"hunter": false,
})
# Runs when player leaves
func _on_player_left(id: int) -> void:
players = players.filter(func (player: Dictionary) -> bool: return player.id != id)
# Switches the scene, and waits until everyone is fully loaded.
@rpc("authority", "call_local", "reliable")
func switch_scene(path: String) -> void:
if multiplayer.is_server():
_scene_loaded.rpc_id(1)
while true:
var loaded: bool = true
for player: Dictionary in players:
if player.loaded == false:
loaded = false
break
if loaded:
break
await get_tree().create_timer(0.1).timeout
if get_tree().change_scene_to_file(path) != OK:
print("Failed to change to scene.")
else:
if get_tree().change_scene_to_file(path) != OK:
print("Failed to change to scene.")
_scene_loaded.rpc_id(1)
# Callback to switch_scene from the remote peer
@rpc("any_peer", "call_local", "reliable")
func _scene_loaded() -> void:
var id: int = multiplayer.get_remote_sender_id()
if multiplayer.is_server():
for i: int in range(players.size()):
if players[i].id == multiplayer.get_remote_sender_id():
players[i].loaded = true
## Client Specific
# Joins a server
func join_server() -> void:
peer = ENetMultiplayerPeer.new()
if peer.create_client(ADDRESS, PORT) != OK:
peer = null
return
multiplayer.multiplayer_peer = peer
## Shared
# Terminates all Multiplayer functionality.
func terminate_multiplayer() -> void:
multiplayer.multiplayer_peer = null