freeftf/entities/player_spawner.gd
Patrick_Pluto fadea22b9d 0.0.1
2025-07-18 19:32:37 +01:00

21 lines
755 B
GDScript

class_name PlayerSpawner
extends Node3D
const PLAYER_SCENE: PackedScene = preload("res://entities/player.tscn")
func _spawn_player(player: Dictionary) -> CharacterBody3D:
var player_instance: Player = PLAYER_SCENE.instantiate()
var id: int = player.id
player_instance.position = position
player_instance.hunter = player.hunter
player_instance.set_multiplayer_authority(id)
return player_instance
func _ready() -> void:
if $MultiplayerSpawner is MultiplayerSpawner:
($MultiplayerSpawner as MultiplayerSpawner).spawn_function = _spawn_player
func spawn_player(player: Dictionary) -> void:
if $MultiplayerSpawner is MultiplayerSpawner:
if ($MultiplayerSpawner as MultiplayerSpawner).spawn(player) == null:
print("Failed to spawn player.")