extends Area3D func _on_body_entered(body: Node3D) -> void: if multiplayer.is_server() and body is Player: var player: Player = body if !player.hunter: for i: int in range(Multiplayer.players.size()): if Multiplayer.players[i].id == player.get_multiplayer_authority(): Multiplayer.players[i].escaped = true player.get_caught.rpc_id(player.get_multiplayer_authority(), $"../SpectatorCamera".get_path())