class_name HostGame extends JoinGame @onready var start_button: Button = $StartGameButton func _ready() -> void: Multiplayer.playerlist_label = $PlayerList if multiplayer.is_server(): start_button.disabled = false start_button.visible = true Multiplayer.request_playerlist.rpc_id(1) func _on_start_game_button_pressed() -> void: Multiplayer.switch_scene.rpc("res://maps/test_map.tscn")