class_name Map extends Node3D func _ready() -> void: if multiplayer.is_server(): randomize() Multiplayer.players[randi_range(0, Multiplayer.players.size() - 1)].hunter = true for i: int in $PlayerSpawners.get_children().size(): if i < Multiplayer.players.size(): var spawner: PlayerSpawner = $PlayerSpawners.get_child(i) var player: Dictionary = Multiplayer.players[i] spawner.spawn_player(player)