0.0.1
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22
entities/coffin.gd
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22
entities/coffin.gd
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class_name Coffin
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extends StaticBody3D
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var caught_player: Player = null
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func _on_dropoff(body: Node3D) -> void:
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if multiplayer.is_server() and body is Player:
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var player: Player = body
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if player.caught_player and !caught_player:
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caught_player = player.caught_player
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player.caught_player.get_imprisoned.rpc_id(player.caught_player.get_multiplayer_authority(), get_path())
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player.released_player.rpc_id(player.get_multiplayer_authority())
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(player.get_node("ReleaseTimer") as Timer).stop()
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($DamageTimer as Timer).start()
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elif !player.hunter and player.visible and caught_player and caught_player.health > 0:
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caught_player.go_free.rpc_id(caught_player.get_multiplayer_authority())
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caught_player = null
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($DamageTimer as Timer).stop()
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func _on_damage_timer_timeout() -> void:
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if multiplayer.is_server() and caught_player.health > 0:
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caught_player.damage_player.rpc_id(caught_player.get_multiplayer_authority())
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