0.0.2
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fadea22b9d
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d72b5ac57b
14 changed files with 184 additions and 5 deletions
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@ -5,7 +5,10 @@ const ADDRESS: String = "127.0.0.1"
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const PORT: int = 4516
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var peer: ENetMultiplayerPeer = null
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var players: Array = []
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var players: Array[Dictionary] = []
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var fuseboxes: int = 0
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var playerlist_label: Label = null
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## Host Specific
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@ -28,15 +31,31 @@ func _on_player_joined(id: int) -> void:
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"id": id,
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"loaded": false,
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"hunter": false,
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"captured": false,
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"escaped": false,
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})
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send_playerlist()
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# Runs when player leaves
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func _on_player_left(id: int) -> void:
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players = players.filter(func (player: Dictionary) -> bool: return player.id != id)
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send_playerlist()
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# Prepares the label text for the playerlist on the join/host screen
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func send_playerlist() -> void:
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var playerlist: String = ""
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for player: Dictionary in players:
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playerlist += str(player.id)
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playerlist += "\n"
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update_playerlist.rpc(playerlist)
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# Switches the scene, and waits until everyone is fully loaded.
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@rpc("authority", "call_local", "reliable")
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func switch_scene(path: String) -> void:
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playerlist_label = null
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if multiplayer.is_server():
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_scene_loaded.rpc_id(1)
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while true:
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@ -64,6 +83,15 @@ func _scene_loaded() -> void:
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if players[i].id == multiplayer.get_remote_sender_id():
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players[i].loaded = true
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func _process(_delta: float) -> void:
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if multiplayer.multiplayer_peer and multiplayer.is_server() and !players.is_empty():
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var lost: bool = true
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for player: Dictionary in players:
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if (!player.captured or !player.escaped) and !player.hunter:
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lost = false
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if lost:
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terminate_multiplayer.rpc()
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## Client Specific
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# Joins a server
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@ -77,5 +105,17 @@ func join_server() -> void:
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## Shared
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# Terminates all Multiplayer functionality.
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@rpc("authority", "call_local", "reliable")
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func terminate_multiplayer() -> void:
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multiplayer.multiplayer_peer = null
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players = []
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fuseboxes = 0
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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if get_tree().change_scene_to_file("res://ui/main_menu.tscn") != OK:
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print("Failed to change to scene.")
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# Updates the player list
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@rpc("authority", "call_local", "reliable")
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func update_playerlist(list: String) -> void:
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if playerlist_label != null:
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playerlist_label.text = list
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