0.1.0
Added a basic test map, options menu, bug fixes, and much more.
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parent
d72b5ac57b
commit
2dce012535
34 changed files with 1268 additions and 84 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://4hmftsrl305n"]
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[gd_scene load_steps=7 format=3 uid="uid://4hmftsrl305n"]
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[ext_resource type="Script" uid="uid://dtlssj0xohnpc" path="res://entities/player.gd" id="1_merdl"]
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@ -14,6 +14,8 @@ height = 1.8
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height = 0.2
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radius = 0.05
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[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_merdl"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_merdl"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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@ -30,6 +32,15 @@ properties/3/replication_mode = 1
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properties/4/path = NodePath(".:health")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath("Bag/Captured:visible")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath("Mesh:rotation")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath("Collision:rotation")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_merdl")
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@ -68,8 +79,11 @@ radius = 0.3
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[node name="ViewX" type="Node3D" parent="ViewY"]
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transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 0.5, 0)
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[node name="View" type="Camera3D" parent="ViewY/ViewX"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
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[node name="Arm" type="SpringArm3D" parent="ViewY/ViewX"]
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shape = SubResource("SeparationRayShape3D_merdl")
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spring_length = 10.0
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[node name="View" type="Camera3D" parent="ViewY/ViewX/Arm"]
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size = 5.0
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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