Added a basic test map, options menu, bug fixes, and much more.
This commit is contained in:
Patrick 2025-08-08 10:57:42 +02:00
parent d72b5ac57b
commit 2dce012535
34 changed files with 1268 additions and 84 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://4hmftsrl305n"]
[gd_scene load_steps=7 format=3 uid="uid://4hmftsrl305n"]
[ext_resource type="Script" uid="uid://dtlssj0xohnpc" path="res://entities/player.gd" id="1_merdl"]
@ -14,6 +14,8 @@ height = 1.8
height = 0.2
radius = 0.05
[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_merdl"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_merdl"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
@ -30,6 +32,15 @@ properties/3/replication_mode = 1
properties/4/path = NodePath(".:health")
properties/4/spawn = true
properties/4/replication_mode = 1
properties/5/path = NodePath("Bag/Captured:visible")
properties/5/spawn = true
properties/5/replication_mode = 1
properties/6/path = NodePath("Mesh:rotation")
properties/6/spawn = true
properties/6/replication_mode = 1
properties/7/path = NodePath("Collision:rotation")
properties/7/spawn = true
properties/7/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_merdl")
@ -68,8 +79,11 @@ radius = 0.3
[node name="ViewX" type="Node3D" parent="ViewY"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 0.5, 0)
[node name="View" type="Camera3D" parent="ViewY/ViewX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
[node name="Arm" type="SpringArm3D" parent="ViewY/ViewX"]
shape = SubResource("SeparationRayShape3D_merdl")
spring_length = 10.0
[node name="View" type="Camera3D" parent="ViewY/ViewX/Arm"]
size = 5.0
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]