freeftf/maps/map.gd

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GDScript3
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2025-07-18 19:32:37 +01:00
class_name Map
extends Node3D
func _ready() -> void:
if multiplayer.is_server():
randomize()
Multiplayer.players[randi_range(0, Multiplayer.players.size() - 1)].hunter = true
for i: int in $PlayerSpawners.get_children().size():
if i < Multiplayer.players.size():
var spawner: PlayerSpawner = $PlayerSpawners.get_child(i)
var player: Dictionary = Multiplayer.players[i]
spawner.spawn_player(player)