13 lines
421 B
GDScript3
13 lines
421 B
GDScript3
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class_name Map
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extends Node3D
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func _ready() -> void:
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if multiplayer.is_server():
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randomize()
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Multiplayer.players[randi_range(0, Multiplayer.players.size() - 1)].hunter = true
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for i: int in $PlayerSpawners.get_children().size():
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if i < Multiplayer.players.size():
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var spawner: PlayerSpawner = $PlayerSpawners.get_child(i)
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var player: Dictionary = Multiplayer.players[i]
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spawner.spawn_player(player)
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