freeftf/entities/fuse_box.gd

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GDScript3
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2025-07-31 13:57:50 +02:00
class_name FuseBox
extends StaticBody3D
var done: bool = false
func _ready() -> void:
if multiplayer.is_server():
Multiplayer.fuseboxes += 1
func _on_fixing_started(body: Node3D) -> void:
if multiplayer.is_server() and !done and body is Player:
var player: Player = body
if !player.hunter:
complete_fusebox()
func complete_fusebox() -> void:
($Hinge as Node3D).rotation.y = 0
done = true
Multiplayer.fuseboxes -= 1