245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
/*
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FlappyBird
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Copyright (C) 2024 Patrick_Pluto
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <iostream>
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#include <random>
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bool sdlPipe ( SDL_Rect* pipeRect, SDL_Rect* birdRect, SDL_Renderer* renderer, SDL_Texture* flappyBird, SDL_Texture* pipe )
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{
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// Render the pipes
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SDL_RenderCopy ( renderer, pipe, nullptr, pipeRect );
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// Draw pipes and check for collisions.
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if ( SDL_HasIntersection ( pipeRect, birdRect ) )
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{
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return true;
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}
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pipeRect->y += 1150 ; // move sprite for rendering the bottom pipe
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SDL_RenderCopyEx ( renderer, pipe, nullptr, pipeRect, 0.0, nullptr, SDL_FLIP_VERTICAL );
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pipeRect->x -= 2;
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if ( SDL_HasIntersection ( pipeRect, birdRect ) )
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{
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return true;
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}
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pipeRect->y -= 1150 ; // moving it back
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if ( pipeRect->x <= -50 )
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{
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng ( rd() ); // Seed the generator
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std::uniform_int_distribution<> distr ( -950, -650 ); // Define the range
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// Generate the random number
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pipeRect->y = distr ( eng );
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pipeRect->x = 800;
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}
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return false;
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}
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int main ( int argc, char* argv[] )
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{
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// Initialize SDL
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if ( SDL_Init ( SDL_INIT_VIDEO ) < 0 )
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{
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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// Create a window
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SDL_Window* window = SDL_CreateWindow ( "Flappy Bird",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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800, 600,
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SDL_WINDOW_SHOWN );
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if ( window == nullptr )
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{
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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SDL_Quit();
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return 1;
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}
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// Create a renderer
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SDL_Renderer* renderer = SDL_CreateRenderer ( window, -1, SDL_RENDERER_ACCELERATED );
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if ( renderer == nullptr )
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{
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std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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SDL_DestroyWindow ( window );
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SDL_Quit();
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return 1;
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}
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// Load the sprite texture
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SDL_Texture* flappyBird = IMG_LoadTexture ( renderer, "bird.png" );
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if ( flappyBird == nullptr )
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{
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError() << std::endl;
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// Handle error
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}
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SDL_Texture* pipe = IMG_LoadTexture ( renderer, "pipe.png" );
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if ( pipe == nullptr )
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{
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError() << std::endl;
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// Handle error
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}
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// Sprite position and size
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SDL_Rect birdRect;
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birdRect.x = 300; // Initial x position
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birdRect.y = 200; // Initial y position
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birdRect.w = 48; // Width of the sprite
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birdRect.h = 36; // Height of the sprite
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// Create a random number generator
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng ( rd() ); // Seed the generator
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std::uniform_int_distribution<> distr ( -950, -650 ); // Define the range
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SDL_Rect pipe1Rect;
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pipe1Rect.x = 650;
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pipe1Rect.y = distr ( eng ) ;
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pipe1Rect.w = 64;
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pipe1Rect.h = 1024;
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SDL_Rect pipe2Rect;
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pipe2Rect.x = 850;
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pipe2Rect.y = distr ( eng ) ;
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pipe2Rect.w = 64;
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pipe2Rect.h = 1024;
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SDL_Rect pipe3Rect;
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pipe3Rect.x = 1050;
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pipe3Rect.y = distr ( eng ) ;
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pipe3Rect.w = 64;
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pipe3Rect.h = 1024;
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SDL_Rect pipe4Rect;
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pipe4Rect.x = 1250;
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pipe4Rect.y = distr ( eng ) ;
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pipe4Rect.w = 64;
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pipe4Rect.h = 1024;
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// Sprite Velocity
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double velocityY = 0;
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// Main loop flag
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bool quit = false;
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SDL_Event e;
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Uint32 frameStart;
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int frameTime;
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const int TARGET_FPS = 60;
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const int FRAME_DELAY = 1000 / TARGET_FPS; // Delay in milliseconds
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// Main loop
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while ( !quit )
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{
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frameStart = SDL_GetTicks();
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// Handle events
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while ( SDL_PollEvent ( &e ) != 0 )
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{
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// User requests quit
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if ( e.type == SDL_QUIT )
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{
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quit = true;
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}
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if ( e.type == SDL_KEYDOWN )
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{
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switch ( e.key.keysym.sym )
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{
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case SDLK_SPACE: // Flap
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velocityY = -5;
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break;
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}
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}
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}
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velocityY += 0.25;
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birdRect.y += velocityY;
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// Clear the window with a color (e.g., white)
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SDL_SetRenderDrawColor ( renderer, 63, 63, 255, 255 ); // White color
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SDL_RenderClear ( renderer );
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// Set the color for the bottom part (green)
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SDL_SetRenderDrawColor ( renderer, 0, 255, 0, 255 ); // Green color
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// Define the rectangle for the bottom part of the screen
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SDL_Rect bottomRect;
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bottomRect.x = 0; // Start from the left edge
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bottomRect.y = 550; // Start from the vertical position (adjust as needed)
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bottomRect.w = 800; // Width of the screen (adjust based on your window size)
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bottomRect.h = 50; // Height of the green area (adjust as needed)
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// Render the green rectangle
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SDL_RenderFillRect ( renderer, &bottomRect );
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// Render the sprite
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SDL_RenderCopy ( renderer, flappyBird, nullptr, &birdRect );
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quit = sdlPipe ( &pipe1Rect, &birdRect, renderer, flappyBird, pipe );
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if (!quit) {
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quit = sdlPipe ( &pipe2Rect, &birdRect, renderer, flappyBird, pipe );
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}
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if (!quit) {
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quit = sdlPipe ( &pipe3Rect, &birdRect, renderer, flappyBird, pipe );
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}
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if (!quit) {
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quit = sdlPipe ( &pipe4Rect, &birdRect, renderer, flappyBird, pipe );
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}
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// Present the renderer
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SDL_RenderPresent ( renderer );
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frameTime = SDL_GetTicks() - frameStart;
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if ( frameTime < FRAME_DELAY )
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{
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SDL_Delay ( FRAME_DELAY - frameTime );
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}
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if ( SDL_HasIntersection ( &bottomRect, &birdRect ) )
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{
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quit = true;
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}
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}
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// Clean up
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SDL_DestroyTexture ( flappyBird );
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SDL_DestroyTexture ( pipe );
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SDL_DestroyRenderer ( renderer );
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SDL_DestroyWindow ( window );
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SDL_Quit();
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return 0;
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}
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