made a method for setting pipeRect
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parent
e518e31fc7
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5a50497cf7
1 changed files with 148 additions and 160 deletions
126
main.cpp
126
main.cpp
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@ -21,33 +21,31 @@
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#include <iostream>
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#include <random>
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bool sdlPipe ( SDL_Rect* pipeRect, SDL_Rect* birdRect, SDL_Renderer* renderer, SDL_Texture* flappyBird, SDL_Texture* pipe )
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{
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bool sdlPipe(SDL_Rect *pipeRect, SDL_Rect *birdRect, SDL_Renderer *renderer,
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SDL_Texture *flappyBird, SDL_Texture *pipe) {
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// Render the pipes
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SDL_RenderCopy(renderer, pipe, nullptr, pipeRect);
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// Draw pipes and check for collisions.
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if ( SDL_HasIntersection ( pipeRect, birdRect ) )
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{
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if (SDL_HasIntersection(pipeRect, birdRect)) {
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return true;
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}
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pipeRect->y += 1150; // move sprite for rendering the bottom pipe
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SDL_RenderCopyEx ( renderer, pipe, nullptr, pipeRect, 0.0, nullptr, SDL_FLIP_VERTICAL );
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SDL_RenderCopyEx(renderer, pipe, nullptr, pipeRect, 0.0, nullptr,
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SDL_FLIP_VERTICAL);
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pipeRect->x -= 2;
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if ( SDL_HasIntersection ( pipeRect, birdRect ) )
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{
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if (SDL_HasIntersection(pipeRect, birdRect)) {
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return true;
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}
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pipeRect->y -= 1150; // moving it back
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if ( pipeRect->x <= -50 )
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{
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if (pipeRect->x <= -50) {
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng(rd()); // Seed the generator
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std::uniform_int_distribution<> distr(-950, -650); // Define the range
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@ -61,33 +59,44 @@ bool sdlPipe ( SDL_Rect* pipeRect, SDL_Rect* birdRect, SDL_Renderer* renderer, S
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return false;
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}
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int main ( int argc, char* argv[] )
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{
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void setPipe(SDL_Rect* pipeRect, int offsetX) {
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// Create a random number generator
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std::random_device rd; // Obtain a random number from hardware
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std::mt19937 eng(rd()); // Seed the generator
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std::uniform_int_distribution<> distr(-950, -650); // Define the range
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pipeRect->x = offsetX;
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pipeRect->y = distr(eng);
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pipeRect->w = 64;
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pipeRect->h = 1024;
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}
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int main(int argc, char *argv[]) {
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// Initialize SDL
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if ( SDL_Init ( SDL_INIT_VIDEO ) < 0 )
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{
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError()
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<< std::endl;
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return 1;
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}
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// Create a window
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SDL_Window* window = SDL_CreateWindow ( "Flappy Bird",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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800, 600,
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SDL_WINDOW_SHOWN );
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if ( window == nullptr )
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{
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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SDL_Window *window =
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SDL_CreateWindow("Flappy Bird", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN);
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if (window == nullptr) {
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError()
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<< std::endl;
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SDL_Quit();
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return 1;
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}
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// Create a renderer
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SDL_Renderer* renderer = SDL_CreateRenderer ( window, -1, SDL_RENDERER_ACCELERATED );
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if ( renderer == nullptr )
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{
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std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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SDL_Renderer *renderer =
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError()
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<< std::endl;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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@ -95,16 +104,16 @@ int main ( int argc, char* argv[] )
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// Load the sprite texture
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SDL_Texture *flappyBird = IMG_LoadTexture(renderer, "assets/bird.png");
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if ( flappyBird == nullptr )
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{
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError() << std::endl;
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if (flappyBird == nullptr) {
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError()
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<< std::endl;
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// Handle error
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}
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SDL_Texture *pipe = IMG_LoadTexture(renderer, "assets/pipe.png");
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if ( pipe == nullptr )
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{
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError() << std::endl;
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if (pipe == nullptr) {
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std::cerr << "Failed to load texture! SDL_Error: " << SDL_GetError()
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<< std::endl;
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// Handle error
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}
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@ -121,28 +130,16 @@ int main ( int argc, char* argv[] )
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std::uniform_int_distribution<> distr(-950, -650); // Define the range
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SDL_Rect pipe1Rect;
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pipe1Rect.x = 650;
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pipe1Rect.y = distr ( eng ) ;
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pipe1Rect.w = 64;
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pipe1Rect.h = 1024;
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setPipe(&pipe1Rect, 650);
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SDL_Rect pipe2Rect;
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pipe2Rect.x = 850;
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pipe2Rect.y = distr ( eng ) ;
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pipe2Rect.w = 64;
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pipe2Rect.h = 1024;
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setPipe(&pipe2Rect, 850);
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SDL_Rect pipe3Rect;
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pipe3Rect.x = 1050;
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pipe3Rect.y = distr ( eng ) ;
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pipe3Rect.w = 64;
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pipe3Rect.h = 1024;
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setPipe(&pipe3Rect, 1050);
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SDL_Rect pipe4Rect;
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pipe4Rect.x = 1250;
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pipe4Rect.y = distr ( eng ) ;
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pipe4Rect.w = 64;
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pipe4Rect.h = 1024;
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setPipe(&pipe4Rect, 1250);
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// Sprite Velocity
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double velocityY = 0;
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@ -157,23 +154,18 @@ int main ( int argc, char* argv[] )
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const int FRAME_DELAY = 1000 / TARGET_FPS; // Delay in milliseconds
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// Main loop
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while ( !quit )
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{
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while (!quit) {
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frameStart = SDL_GetTicks();
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// Handle events
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while ( SDL_PollEvent ( &e ) != 0 )
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{
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while (SDL_PollEvent(&e) != 0) {
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// User requests quit
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if ( e.type == SDL_QUIT )
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{
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if (e.type == SDL_QUIT) {
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quit = true;
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}
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if ( e.type == SDL_KEYDOWN )
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{
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switch ( e.key.keysym.sym )
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{
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if (e.type == SDL_KEYDOWN) {
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switch (e.key.keysym.sym) {
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case SDLK_SPACE: // Flap
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velocityY = -5;
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break;
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@ -195,7 +187,8 @@ int main ( int argc, char* argv[] )
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SDL_Rect bottomRect;
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bottomRect.x = 0; // Start from the left edge
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bottomRect.y = 550; // Start from the vertical position (adjust as needed)
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bottomRect.w = 800; // Width of the screen (adjust based on your window size)
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bottomRect.w =
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800; // Width of the screen (adjust based on your window size)
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bottomRect.h = 50; // Height of the green area (adjust as needed)
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// Render the green rectangle
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@ -206,18 +199,15 @@ int main ( int argc, char* argv[] )
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quit = sdlPipe(&pipe1Rect, &birdRect, renderer, flappyBird, pipe);
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if ( !quit )
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{
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if (!quit) {
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quit = sdlPipe(&pipe2Rect, &birdRect, renderer, flappyBird, pipe);
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}
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if ( !quit )
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{
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if (!quit) {
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quit = sdlPipe(&pipe3Rect, &birdRect, renderer, flappyBird, pipe);
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}
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if ( !quit )
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{
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if (!quit) {
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quit = sdlPipe(&pipe4Rect, &birdRect, renderer, flappyBird, pipe);
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}
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@ -226,13 +216,11 @@ int main ( int argc, char* argv[] )
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frameTime = SDL_GetTicks() - frameStart;
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if ( frameTime < FRAME_DELAY )
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{
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if (frameTime < FRAME_DELAY) {
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SDL_Delay(FRAME_DELAY - frameTime);
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}
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if ( SDL_HasIntersection ( &bottomRect, &birdRect ) )
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{
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if (SDL_HasIntersection(&bottomRect, &birdRect)) {
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quit = true;
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}
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}
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